Dawiduh said:
Ok, Thorgrim's returns the coordinates of one of the Training grounds the one, obviously, at 3,-7. If i move that around in the editor the coordinates change. This is really not good.
Indeed.
About party placement:
Lumos said:
Hypno Toad said:
I'm having an issue, whenever I try to select a town only Halmar or Tulga can be selected. It doesn't matter where I click, it only cycles between those two towns.
I also had this problem, but I found quite an easy workaround for it: First, define all parties you're going to use (you can use my
ParMak to do this easily) and place them all on one coordinate. Compile your mod and open up the MapEditor. You will see all of your parties on this one coordinate, looking horrible. Anyways, open up your
Notepad++ text editor of choice that you use for your ModuleSystem and dock it on the right side of your screen. If you have AutoHotkey or something similar installed, you can also make the text editor's window to stay always on top for ease of use.
In the MapEditor, go to the position where you want the first of your new parties to be.
Pressing Z while in the Editor will show you the mouse's current coordinates on the map, and will copy them on your clipboard. So just pick a position, press Z, click onto your text editor window and replace the first party definition (from the ones you created just a while ago) 's coordinates to the ones you have in your clipboard.
Play some music, rinse and repeat. You'll get into a rhytm soon, and this is actually quite a fun job to do.
Filling up the map for TBS (my mod-in-the-works) required around 2.5 hours (for ~2000 parties on a gigantic map).
Hope this helps!
Plus, you can tweak the map with the Editor while you're at it.
Randomization of the map is certainly a compelling task to do, and I feel my hands itching to write such an algorithm... but I'm neck deep in
**** stuff to do, so no. Not now at least, or not me.
I wouldn't have much use of randomization too, because that's not what my purpose is with the mod.
Arena (mostly) & Daggerfall were not insane! They were awesome, and only if they were hand-made and not random, YEAH. The full Tamriel, with all its uniqueness... *sigh*
Dawiduh said:
Also, what is this MOD announcement ritual of the occult? I mean how developed does your Mod have to be to announce it and what exactly does that do, except put people in awe?
The only rule is that the post must NOT be like "hai guiz, im doin eh very crazy mode, imma do this, dis, this, and that, and me needs 20 experts to halp plox? Oh? Ya asking wht work i hav on t3h mod? well i got sum signatures ready."
NOT like this, and you'll be OK.
What does it do? Well, nothing actually. You can do like me (make a thread when you think you're 2 months from releasing a mod for 1.011, then
three or four two (I thought they were more) years (and one game) later you still don't even have a proper beta out), or do like the chinese people, which have their first post revealing some insane, envy-inspiring mod.
Most people do something in between, I guess.