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I tried to add a music file, and this is my error.

Code:
Traceback (most recent call last):
  File "process_init.py", line 2, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_global_variables.py", line 12, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Traceback (most recent call last):
  File "process_sounds.py", line 3, in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting skins...
Traceback (most recent call last):
  File "process_map_icons.py", line 6, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
  File "process_items.py", line 66, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
  File "process_scenes.py", line 15, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
  File "process_scene_props.py", line 7, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_tableau_materials.py", line 8, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_presentations.py", line 8, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
  File "process_parties.py", line 6, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
  File "process_scripts.py", line 7, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_mission_tmps.py", line 8, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_game_menus.py", line 8, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_simple_triggers.py", line 5, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_dialogs.py", line 9, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Traceback (most recent call last):
  File "process_global_variables_unused.py", line 3, in <module>
    from process_operations import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\process_operations.py", line 12,
in <module>
    from module_sounds import *
  File "C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules
\War for Independence v0.1\Module_system 1.151\module_sounds.py", line 156
    ("musket_shot",sf_priority_10|sf_vol 9, ["musket_shot_3"]),
                                         ^
SyntaxError: invalid syntax
Exporting postfx_params...

______________________________

Script processing has ended.
Press any key to exit. . .
 
Is there any way to make an item that chooses a random mesh (probably from a selection of meshes defined in items.py) every time you select it or equip it or anything like that?
 
raeborga said:
Is there any way to make an item that chooses a random mesh (probably from a selection of meshes defined in items.py) every time you select it or equip it or anything like that?
No. Easier to call code on equip for this special item, then unequip it and re-equip a random item from module_items (or subset list of identically-stat'd items or what-have-you).
 
Caba`drin said:
No. Easier to call code on equip for this special item, then unequip it and re-equip a random item from module_items (or subset list of identically-stat'd items or what-have-you).

Bummer... Was hoping I overlooked something. Thanks for the help!
 
which picture is the loading screen when launching a new singleplayer game or clicking multiplayer it comes a few seconds?
 
Bravo2255 said:
Ok, so I want add my animation of a sword being carried in the air on the horse. I am wondering how I do it. What do I need to assign it to, for it to work?
The best way to do this is to attach the sword as a scene prop.
Try to do it with these operations.

(agent_set_attached_scene_prop, <agent_id>, <scene_prop_id>)
(agent_set_attached_scene_prop_x, <agent_id>, <value>)
(agent_set_attached_scene_prop_y, <agent_id>, <value>)
(agent_set_attached_scene_prop_z, <agent_id>, <value>)
 
Caba`drin said:
Have you used openBRF's "check for errors in the module" feature? Clearly one of your models is not tied correctly to a texture and you'll need to track down where that got broken.

Thanks, I will try this tool. -D

EDIT:
This tool gave me this as ERROR:

Duplicate: Texture map_icons2.dds (in /Resource/map_icon_meshes.brf) was already defined in file /Resource/map_icons_c.brf
Duplicate: Material map_icons2 (in /Resource/map_icon_meshes.brf) was already defined in file /Resource/map_icons_c.brf
Ordering problem: Mesh knight_a (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh knight_b (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh flagbearer_a (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh flagbearer_b (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh khergit_horseman (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh khergit_horseman_b (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh player_horseman (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh player (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh peasant_a (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh bandit_a (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh woman_a (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Mesh woman_b (in /Resource/map_icon_meshes.brf) uses Material map_icons2 (in /Resource/map_icons_c.brf), which appears later in module.ini
Ordering problem: Material map_icons2 (in /Resource/map_icon_meshes.brf) uses Texture map_icons2.dds (in /Resource/map_icons_c.brf), which appears later in module.ini

Now, what does this mean?  :mrgreen:

Gambino said:
which picture is the loading screen when launching a new singleplayer game or clicking multiplayer it comes a few seconds?

You search after loadscreen2.dds . Loadscreen.dds is the loadingscreen for starting the module.
 
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