export_dir = "E:/Spiele/Steam/SteamApps/common/mountblade warband/Modules/Prophecy of a Hero/"
You can measure any weapon by pressing your favorite body part against the monitor and comparing.Roemerboy said:Anybody knows a trick to find the waepon length? Or must I try out everything ingame?
What Roemerboy said, but I want to clarify something:Tajulek said:In my module_info.py I have:
#export_dir = "..WOTS/Modules/Native"*
export_dir = "*********/SteamApps/common/mountblade warband/Modules/***"
*- or sth like that
What should I write in the first line? The same what in second one?
This is not quite true. The # mark before the line marks it as a comment, something which is there for you to read, but not for the computer to know about, so to speak. So yes, it must be there, but you can actually delete the line altogether. It's been a long time since the game was called "Way of the Sword"...Roemerboy said:1 line
Don't change anything in this line. IMPORTANT! The # at the start of this line must be there.
Roemerboy said:How can I do rhis with OpenBRF? The comparing is to inexactly.
I never saw a an option for measure in OpenBRF....
A LONG time ago. I'm probably lying to you, but it was around v0.6xx, IIRC. And you'll excuse my little grammar fix, this is an annoying deformation fo mine.Roemerboy said:@Lumos
You're right. But when was the game called "Way of the Sword"??
<offtopic>
</offtopic>
YourStepDad said:Could anyone check out and help me with this?
http://forums.taleworlds.com/index.php/topic,236623.msg5658192.html#msg5658192
Would be very, very grateful.
["hunting_bow", "Hunting Bow", [("hunting_bow1",0),("hunting_bow_carry1",ixmesh_carry)], itp_type_bow|itp_merchandise|itp_two_handed|itp_primary|itp_next_item_as_melee, itcf_shoot_bow|itcf_carry_bow_back, 17, weight(1)|difficulty(0)|spd_rtng(100)|shoot_speed(52)|thrust_damage(15,pierce), imodbits_bow ],
["hunting_bow_melee", "Hunting Bow", [("hunting_bow1",0)], itp_type_polearm|itp_wooden_attack|itp_wooden_parry|itp_two_handed|itp_primary, itcf_overswing_twohanded|itcf_slashright_twohanded|itcf_slashleft_twohanded|itcf_parry_forward_twohanded|itcf_parry_up_twohanded|itcf_parry_right_twohanded|itcf_parry_left_twohanded, 0, weight(1)|spd_rtng(96)|weapon_length(107)|swing_damage(21,blunt)|thrust_damage(0,blunt), imodbits_none ],
("exploding_bomb",sokf_moveable|sokf_show_hit_point_bar|sokf_destructible,"wtfscim",
[
(ti_on_init_scene_prop,
[
(store_trigger_param_1, ":bomb"),
(scene_prop_set_hit_points, ":bomb", 1000),
(scene_prop_set_slot, ":bomb", exploding_bomb_placed),
]),
(ti_on_scene_prop_destroy,
[ (store_trigger_param_1, ":bomb"),
(play_sound, "snd_dummy_destroyed"),
(try_for_agents, ":agents"),
(agent_is_alive, ":agents"),
(try_begin),
(agent_deliver_damage_to_agent, ":agents", ":agents"),
(display_message, "@debug"),
(try_end),
]),
(ti_on_scene_prop_hit,
[
(store_trigger_param_1, ":bomb"),
(try_for_agents, ":attacker_agent"),
(agent_get_wielded_item, ":torch", ":attacker_agent", 1),
(assign, ":torch", "itm_torch"),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
(try_begin),
(neg|agent_has_item_equipped, ":attacker_agent", ":torch"),
(neg|multiplayer_is_server),
(scene_prop_get_hit_points, ":hit_points", ":bomb"),
(val_add, ":hit_points", 1000),
(display_message, "@debugheal"),
(else_try),
(agent_has_item_equipped, ":attacker_agent", ":torch"),
(scene_prop_get_hit_points, ":hit_points", ":bomb"),
(val_sub, ":hit_points", 1500),
(le, ":hit_points", 0),
(neg|multiplayer_is_server),
(play_sound, "snd_dummy_destroyed"),
(display_message, "@debugattack"),
(particle_system_burst, "psys_dummy_smoke", pos1, 3),
(particle_system_burst, "psys_dummy_straw", pos1, 10),
(try_end),
]),
]),
Its id (name for the code) is "exploding_bomb", while its mesh id (for the brf files) is "wtfscim" - at the end of the first line.Roemerboy said:But where is the name of this sceneprob? I only see 1 name at the start, and I think that this is the mesh.