("torch_fire", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
50, 0.35, 0.2, 0.03, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.5, 0.8), (1, 0), #alpha keys
(0.5, 1.0), (1, 0.9), #red keys
(0.5, 0.7),(1, 0.3), #green keys
(0.5, 0.2), (1, 0.0), #blue keys
(0, 0.15), (0.4, 0.3), #scale keys
(0.04, 0.04, 0.01), #emit box size
(0, 0, 0.5), #emit velocity
0.0, #emit dir randomness
200, #rotation speed
0.5 #rotation damping
),
("fire_glow_1", psf_billboard_3d|psf_global_emit_dir|psf_always_emit, "prt_mesh_fire_2",
2, 0.55, 0.2, 0.0, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.5, 0.9), (1, 0), #alpha keys
(0.0, 0.9), (1, 0.9), #red keys
(0.0, 0.7),(1, 0.7), #green keys
(0.0, 0.4), (1, 0.4), #blue keys
(0, 2), (1.0, 2), #scale keys
(0.0, 0.0, 0.0), #emit box size
(0, 0, 0), #emit velocity
0.0, #emit dir randomness
0,
0
),
("fire_glow_fixed", psf_billboard_3d|psf_global_emit_dir, "prt_mesh_fire_2",
4, 100.0, 0.2, 0.0, 10.0, 0.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(-0.01, 1.0), (1, 1.0), #alpha keys
(0.0, 0.9), (1, 0.9), #red keys
(0.0, 0.7),(1, 0.7), #green keys
(0.0, 0.4), (1, 0.4), #blue keys
(0, 2), (1.0, 2), #scale keys
(0.0, 0.0, 0.0), #emit box size
(0, 0, 0), #emit velocity
0.0, #emit dir randomness
0,
0
),