Barabas said:game_variables.txt
I think so at least
[anyone,"pick_bah",
[
(assign,"$_jimmy_fight",1),
],"I am sorry to hear that {Senor/Senorita}. I am afraid we will have to liberate your purse the old fashioned way.","close_window",
[
(set_party_battle_mode),
(try_for_agents, ":cur_agent"),
(eq, ":cur_agent_troop", "trp_pickpocket"),
(agent_set_team, ":cur_agent", 1),
(assign, "$g_main_attacker_agent", ":cur_agent"),
(agent_ai_set_aggressiveness,":cur_agent", 199),
]],
See either Custom Commander's code or PBOD's code for examples of options presentations. Other than the options screen, you need a global variable or slot that you check in the mission template trigger that calls the decapitating script. Again, see their use in one of those mod's codes.NewBie-BR said:Some ones have the code allow make a on/off menu for code. Exam: i add Decapitating Script and some ones don't like that can disable it. Please help me.
["s_h2", "Wooden Shield", [("s_h2",0)], itp_type_shield|itp_merchandise|itp_wooden_parry, itcf_carry_round_shield, 697, weight(4)|hit_points(700)|body_armor(17)|spd_rtng(61)|shield_width(40), imodbits_shield ],
For the MP-specific part of coding, that is communicating between the server and clients, see Yoshiboy's Warband Modding: Server and Client Events tutorial.gaham1 said:Do you guys know of any tutorial for in-depth coding of Multiplayer?
Troop HP bar is part of custom commander. See its source.NewBie-BR said:Please help me with "Troop's blood bar", i see that a lot of mod get it, but i don't see the tutorial anywhere. Please help me
Caba`drin said:Troop HP bar is part of custom commander. See its source.NewBie-BR said:Please help me with "Troop's blood bar", i see that a lot of mod get it, but i don't see the tutorial anywhere. Please help me
Caba`drin said:You'll find it on the Repository, or in the Caravanserai where it has its own thread.
Remove itp_covers_head from your item entry. EDIT - though it looks like you'll need itp_covers_beard instead with that particular helmet.Z.Master said:i add new helmets to my mode most of them are like bucket so for them i dont need face but for few i need i test this helmet and i dont have face in game
how to fix this?
Will need more information here. What do you mean it won't leave faction 6? It is still spawned in their parties (are we talking SP?)? If SP, have you removed this troop form the party templates of kingdom 6?gaham1 said:I'm having a problem I moved the faction to kingdom 2. Its in the same place as its alway is and for some reason it won't leave faction 6. I have even tried changing other things. I named swadia to test and that happened fine but none of my troops are working. Anyone got any ideas?
["naked_fanatic","Naked Fanatic","Naked Fanatics",tf_guarantee_all,0,0,fac_kingdom_2,
[itm_bolts,itm_crossbow,itm_sword_medieval_b_small,itm_tab_shield_heater_a,itm_ham_armor,itm_ankle_boots],
def_attrib_multiplayer|level(19),wpex(90,60,180,90,10,3),knows_common|knows_ironflesh_2|knows_athletics_5|knows_shield_5|knows_power_strike_2|knows_riding_1,swadian_face_young_1, swadian_face_old_2],
The M&B Repository is the main download hosting website for M&B mods and what not and the Caravanserai is the board of Warband's released mods.NewBie-BR said:Caba`drin said:You'll find it on the Repository, or in the Caravanserai where it has its own thread.
Well. I've its source but i dont know how which code is Troop HP bar. And i dont know what you mean Repository and Caravanserai