Azrooh said:Lav said:I got somewhat interested in multiplayer aspects of the MS recently, so I have a theoretical question.
Suppose a player in a single-player campaign starts a battle, however this battle is started with start_multiplayer_mission operation. Other players running this module go into Multiplayer menu, find this game and join as first player's companions (with their skills and equipment) for that battle. All this is managed by the main game server using send_message_to_url operation to track who helped whom and how many times (you can call for help only a limited number of times and then you must earn your "credits" back by helping others).
Now the question: is this all possible? Will multiplayer operations function properly in single-player mode? Has anyone done any testing on this? It's all purely theoretical at the moment (and will probably remain so), but it would be interesting to know the answers.
All this except for the stat tracking is implemented in the Battle Time! mod. Also in Brytenwalda, but that's Battle Time! as well, just merged with Brytenwalda.
Wait, so there's a mod that actually merges the single player campaign map with multiplayer? Or am I misunderstanding you?
Also, MadocComadrin, did you manage to find a good friction number or balance of weapon speed with the variables in the module.ini which would allow you decent damage at long range, but rather intense damage at short range? I'm interested in implementing it with the mod I'm working on, Twilight of the Sun King, but also would like to let other modder's know about it in case they want to recreate the effective "kill range" of Longbows for English/Welsh Longbowmen.
Thanks!
CR