Modding Q&A [For Quick Questions and Answers]

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The last time I looked at the FAWW2 module system. You were overlapping some of the indexes for the multiplayer messages. That could cause a problem is something is calling an overlapped index and getting the wrong script.
 
Actually, doesn't work either in dedicated. I jsut had forgot to build the module. ANyhow, No, I don't think I did reassign. But I can't understand how it's broken. It was working perfectly whith these events in earlier on yesterday. AFter I added wse and 2 new anims, it went tornado. I un did everything but it ain't fixed. Works fine if I don't but the events in, but If I even try and build the module, wont let me to the admin panel anymore.

@Ithilien: Ah yes, I remember you commenting on them. What should I do with them?
 
mr.master said:
ANyhow, No, I don't think I did reassign. But I can't understand how it's broken.
@Ithilien: Ah yes, I remember you commenting on them. What should I do with them?
That's why it's broken. You need to change either the new events or the old events to have a unique number. Then figure out what else is going wrong.
 
But they all have different numbers. Not the same

Here:
Code:
# Faw MULTIPLAYER CLIENT EVENTS

multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50   #index overlap
multiplayer_event_crouch_begins_at_player = 51   #index overlap
multiplayer_event_crouch_ends_at_player = 52   #index overlap
multiplayer_event_prone_begins_at_player = 62   #index overlap
multiplayer_event_prone_ends_at_player = 63   #index overlap
multiplayer_event_surrender_begins_at_player = 64   #index overlap
multiplayer_event_surrender_ends_at_player = 65   #index overlap



Code:
# Faw MULTIPLAYER SERVER EVENTS

multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122

So they have their own numbers. Or, are you talking about some other? As then I'm not sure what you mean by inxdex overlapping.
 
Maybe this is the wrong spot, but does anyone know where I can get a Ballista model?
Even if it is in a mod, I'll ask permission, but I need a ballista... Badly.
Thanks for any help. :smile:
 
Ikaguia said:
I think Floris Mod Pack have a balista
edit: it has a hand-ballista

Ahhhh. I might have to follow GetAssita's crazy directions. :wink:
I can probably make my own, out of some Wheels, a wood platform, and a crossbow. :grin:
 
It's actually coming along well (the ballista). :grin:
I have two questions.
1. Are the Resources from Age of Machinery free to use in any mod? I'm using the catapult base to make the Ballista. :smile:
2. If I have mehses with different textures, for example:
If I name my meshes....
ballista
ballista.1
ballista.2
...Will they all appear as one mesh in the scene?
 
Highlander said:
The catapult models from AoM if I remember correctly are from native, so yeah.
And yes, they appear as one model.

Ahhh, I wish I had found them awhile back.... :grin:
And thanks! I'll upload some pics of the finished Ballista on here (once I finish of course) to see if people want to dl it
 
They belong to 3d model thread, not here :razz:
mr.master said:
But they all have different numbers. Not the same

Here:
Code:
# Faw MULTIPLAYER CLIENT EVENTS

multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50   #index overlap
multiplayer_event_crouch_begins_at_player = 51   #index overlap
multiplayer_event_crouch_ends_at_player = 52   #index overlap
multiplayer_event_prone_begins_at_player = 62   #index overlap
multiplayer_event_prone_ends_at_player = 63   #index overlap
multiplayer_event_surrender_begins_at_player = 64   #index overlap
multiplayer_event_surrender_ends_at_player = 65   #index overlap



Code:
# Faw MULTIPLAYER SERVER EVENTS

multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122

So they have their own numbers. Or, are you talking about some other? As then I'm not sure what you mean by inxdex overlapping.
Anyone?
 
mr.master said:
They belong to 3d model thread, not here :razz:
mr.master said:
But they all have different numbers. Not the same

Here:
Code:
# Faw MULTIPLAYER CLIENT EVENTS

multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50   #index overlap
multiplayer_event_crouch_begins_at_player = 51   #index overlap
multiplayer_event_crouch_ends_at_player = 52   #index overlap
multiplayer_event_prone_begins_at_player = 62   #index overlap
multiplayer_event_prone_ends_at_player = 63   #index overlap
multiplayer_event_surrender_begins_at_player = 64   #index overlap
multiplayer_event_surrender_ends_at_player = 65   #index overlap



Code:
# Faw MULTIPLAYER SERVER EVENTS

multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122

So they have their own numbers. Or, are you talking about some other? As then I'm not sure what you mean by inxdex overlapping.
Anyone?

I meant the Forum in general. Lol
 
hi, have a question about the lady placement: with this http://forums.taleworlds.com/index.php/topic,113126.15.html i already placed the ladies to their right towns/castles but they don´t appear there. They should be in-game cause they are listed and when im asking for them i got the location they should be staying, but in the castle they don´t show up.

i waited for 2 days in-game but nothing. can it be that they will show up later , like the reinforcements?

thx for answers
 
But I can't understand how thats possible.
Code:
.........
multiplayer_event_return_valid_vote_ratio                     = 92
multiplayer_event_return_auto_team_balance_limit              = 93
multiplayer_event_return_initial_gold_multiplier              = 94
multiplayer_event_return_battle_earnings_multiplier           = 95
multiplayer_event_return_round_earnings_multiplier            = 96
multiplayer_event_return_renaming_server_allowed              = 97
multiplayer_event_return_changing_game_type_allowed           = 98
multiplayer_event_return_melee_friendly_fire                  = 99
multiplayer_event_return_friendly_fire_damage_self_ratio      = 100
multiplayer_event_return_friendly_fire_damage_friend_ratio    = 101
multiplayer_event_return_allow_player_banners                 = 102
multiplayer_event_return_force_default_armor                  = 103
multiplayer_event_return_anti_cheat                           = 104
multiplayer_event_return_open_game_rules                      = 105
multiplayer_event_return_max_num_bots                         = 106
multiplayer_event_return_server_mission_timer_while_player_joined = 107
multiplayer_event_show_duel_request                           = 108
multiplayer_event_start_duel                                  = 109
multiplayer_event_cancel_duel                                 = 110
multiplayer_event_show_server_message                         = 111
multiplayer_event_return_disallow_ranged_weapons              = 112

# Faw MULTIPLAYER SERVER EVENTS

multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122


Code:
.........
multiplayer_event_admin_set_friendly_fire_damage_friend_ratio = 41
multiplayer_event_admin_set_allow_player_banners              = 42
multiplayer_event_admin_set_force_default_armor               = 43
multiplayer_event_admin_set_anti_cheat                        = 44
multiplayer_event_open_game_rules                             = 45
multiplayer_event_offer_duel                                  = 46
multiplayer_event_admin_set_disallow_ranged_weapons           = 47

# Faw MULTIPLAYER CLIENT EVENTS

multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50   #index overlap
multiplayer_event_crouch_begins_at_player = 51   #index overlap
multiplayer_event_crouch_ends_at_player = 52   #index overlap
multiplayer_event_prone_begins_at_player = 62   #index overlap
multiplayer_event_prone_ends_at_player = 63   #index overlap
multiplayer_event_surrender_begins_at_player = 64   #index overlap
multiplayer_event_surrender_ends_at_player = 65   #index overlap

Do you mean their overlapping in the module scripts or what? I'm not really sure what you are meaning right now. What should I do to fix them.
 
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