That's why it's broken. You need to change either the new events or the old events to have a unique number. Then figure out what else is going wrong.mr.master said:ANyhow, No, I don't think I did reassign. But I can't understand how it's broken.
@Ithilien: Ah yes, I remember you commenting on them. What should I do with them?
# Faw MULTIPLAYER CLIENT EVENTS
multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50 #index overlap
multiplayer_event_crouch_begins_at_player = 51 #index overlap
multiplayer_event_crouch_ends_at_player = 52 #index overlap
multiplayer_event_prone_begins_at_player = 62 #index overlap
multiplayer_event_prone_ends_at_player = 63 #index overlap
multiplayer_event_surrender_begins_at_player = 64 #index overlap
multiplayer_event_surrender_ends_at_player = 65 #index overlap
# Faw MULTIPLAYER SERVER EVENTS
multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122
Enlarge crossbow and put it on a chairSpecialist said:Maybe this is the wrong spot, but does anyone know where I can get a Ballista model?
Ikaguia said:I think Floris Mod Pack have a balista
edit: it has a hand-ballista
Highlander said:The catapult models from AoM if I remember correctly are from native, so yeah.
And yes, they appear as one model.
Anyone?mr.master said:But they all have different numbers. Not the same
Here:
Code:# Faw MULTIPLAYER CLIENT EVENTS multiplayer_event_sound_at_player = 48 multiplayer_event_request_time = 49 multiplayer_event_animation_at_player = 50 #index overlap multiplayer_event_crouch_begins_at_player = 51 #index overlap multiplayer_event_crouch_ends_at_player = 52 #index overlap multiplayer_event_prone_begins_at_player = 62 #index overlap multiplayer_event_prone_ends_at_player = 63 #index overlap multiplayer_event_surrender_begins_at_player = 64 #index overlap multiplayer_event_surrender_ends_at_player = 65 #index overlap
Code:# Faw MULTIPLAYER SERVER EVENTS multiplayer_event_player_play_sound = 113 multiplayer_event_return_fog = 114 multiplayer_event_return_fog_target = 115 multiplayer_event_return_time = 116 multiplayer_event_player_play_animation = 117 multiplayer_event_player_begin_crouch = 118 multplayer_event_player_end_crouch = 119 multiplayer_event_artillery_strike = 120 multiplayer_event_player_begin_prone = 121 multplayer_event_player_end_prone = 122 multiplayer_event_player_begin_surrender = 121 multplayer_event_player_end_surrender = 122
So they have their own numbers. Or, are you talking about some other? As then I'm not sure what you mean by inxdex overlapping.
mr.master said:They belong to 3d model thread, not hereAnyone?mr.master said:But they all have different numbers. Not the same
Here:
Code:# Faw MULTIPLAYER CLIENT EVENTS multiplayer_event_sound_at_player = 48 multiplayer_event_request_time = 49 multiplayer_event_animation_at_player = 50 #index overlap multiplayer_event_crouch_begins_at_player = 51 #index overlap multiplayer_event_crouch_ends_at_player = 52 #index overlap multiplayer_event_prone_begins_at_player = 62 #index overlap multiplayer_event_prone_ends_at_player = 63 #index overlap multiplayer_event_surrender_begins_at_player = 64 #index overlap multiplayer_event_surrender_ends_at_player = 65 #index overlap
Code:# Faw MULTIPLAYER SERVER EVENTS multiplayer_event_player_play_sound = 113 multiplayer_event_return_fog = 114 multiplayer_event_return_fog_target = 115 multiplayer_event_return_time = 116 multiplayer_event_player_play_animation = 117 multiplayer_event_player_begin_crouch = 118 multplayer_event_player_end_crouch = 119 multiplayer_event_artillery_strike = 120 multiplayer_event_player_begin_prone = 121 multplayer_event_player_end_prone = 122 multiplayer_event_player_begin_surrender = 121 multplayer_event_player_end_surrender = 122
So they have their own numbers. Or, are you talking about some other? As then I'm not sure what you mean by inxdex overlapping.
.........
multiplayer_event_return_valid_vote_ratio = 92
multiplayer_event_return_auto_team_balance_limit = 93
multiplayer_event_return_initial_gold_multiplier = 94
multiplayer_event_return_battle_earnings_multiplier = 95
multiplayer_event_return_round_earnings_multiplier = 96
multiplayer_event_return_renaming_server_allowed = 97
multiplayer_event_return_changing_game_type_allowed = 98
multiplayer_event_return_melee_friendly_fire = 99
multiplayer_event_return_friendly_fire_damage_self_ratio = 100
multiplayer_event_return_friendly_fire_damage_friend_ratio = 101
multiplayer_event_return_allow_player_banners = 102
multiplayer_event_return_force_default_armor = 103
multiplayer_event_return_anti_cheat = 104
multiplayer_event_return_open_game_rules = 105
multiplayer_event_return_max_num_bots = 106
multiplayer_event_return_server_mission_timer_while_player_joined = 107
multiplayer_event_show_duel_request = 108
multiplayer_event_start_duel = 109
multiplayer_event_cancel_duel = 110
multiplayer_event_show_server_message = 111
multiplayer_event_return_disallow_ranged_weapons = 112
# Faw MULTIPLAYER SERVER EVENTS
multiplayer_event_player_play_sound = 113
multiplayer_event_return_fog = 114
multiplayer_event_return_fog_target = 115
multiplayer_event_return_time = 116
multiplayer_event_player_play_animation = 117
multiplayer_event_player_begin_crouch = 118
multplayer_event_player_end_crouch = 119
multiplayer_event_artillery_strike = 120
multiplayer_event_player_begin_prone = 121
multplayer_event_player_end_prone = 122
multiplayer_event_player_begin_surrender = 121
multplayer_event_player_end_surrender = 122
.........
multiplayer_event_admin_set_friendly_fire_damage_friend_ratio = 41
multiplayer_event_admin_set_allow_player_banners = 42
multiplayer_event_admin_set_force_default_armor = 43
multiplayer_event_admin_set_anti_cheat = 44
multiplayer_event_open_game_rules = 45
multiplayer_event_offer_duel = 46
multiplayer_event_admin_set_disallow_ranged_weapons = 47
# Faw MULTIPLAYER CLIENT EVENTS
multiplayer_event_sound_at_player = 48
multiplayer_event_request_time = 49
multiplayer_event_animation_at_player = 50 #index overlap
multiplayer_event_crouch_begins_at_player = 51 #index overlap
multiplayer_event_crouch_ends_at_player = 52 #index overlap
multiplayer_event_prone_begins_at_player = 62 #index overlap
multiplayer_event_prone_ends_at_player = 63 #index overlap
multiplayer_event_surrender_begins_at_player = 64 #index overlap
multiplayer_event_surrender_ends_at_player = 65 #index overlap