Highlander
Marquis
A collision mesh has to be imported to openBRF not as a static mesh, but as a collision mesh.
Are you 100% sure that terrain code in module_scenes was initially for this very sco file? In other words, does the bug persists if you remove related sco file, let game generate sco anew and then edit it?Turanien said:Any idea why, on a certain scene that I am trying to create, whenever I raise part of the terrain (to a sensible height, nothing extreme), Warband decides to completely remove the map-border along one edge?
GetAssista said:Are you 100% sure that terrain code in module_scenes was initially for this very sco file? In other words, does the bug persists if you remove related sco file, let game generate sco anew and then edit it?Turanien said:Any idea why, on a certain scene that I am trying to create, whenever I raise part of the terrain (to a sensible height, nothing extreme), Warband decides to completely remove the map-border along one edge?
# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)
export_dir = "MODFOLDER"
export_dir2 = "OTHER_FOLDER"
60+. Look into header_common.pyMadocComadrin said:What is the maximum number of registers we have to work with? (I assume the number is the same for each type of register.)
128.MadocComadrin said:What is the maximum number of registers we have to work with? (I assume the number is the same for each type of register.)
ithilienranger said:How do I store and alter decimal numbers in the module system? For creating bullet drop, I try to store and compute decimal numbers, but the game keeps rounding everything off to a useless integer. I have tried using both the fixed_point_multiplier and without using it.