Barf said:Emfromkraland, did you try 'recompute normals' in openbrf?.
One
Two
Three
Four
Five
Assign a local or global variable and just have a normal presentation with a button and string, then if :whatever is 1, have the button say "1", etc. If you don't even know how to do that, I cannot help you.Lumos said:Can anyone tell me how I can use string indexes? I want on to display a string when a button is clicked (in a presentation) and this string will change every time - it will be the next one in the file.
Let's say that I've got 5 strings in module_strings. They could be:
Code:One Two Three Four Five
I need a way to make a button show the next string when clicked. When the presentation starts, the button will show "One". When you click it, it'll show "Two". After another click, it'll show "Three" and so on, and when it shows "Five" and you click it, it'll return to the beginning and show "One".
How can I do this?
Anyways, I was wondering what I would do to emit a particle from a thrown weapon once it hits a character/the ground.
I never noticed there was a ti_on_missle_hit! Sir you made my day.GetAssista said:Anyways, I was wondering what I would do to emit a particle from a thrown weapon once it hits a character/the ground.
Try if ti_on_missle_hit works for thrown weapons. It surely works for arrows, stones and bolts in WB.
If it does not - you can't do anything
Barf said:It will also straighten normals which are bent....I am assuming the problem is bent normals.
It could be flipped uv map but I dont think that will cause it....
Ruthven said:Assign a local or global variable and just have a normal presentation with a button and string, then if :whatever is 1, have the button say "1", etc. If you don't even know how to do that, I cannot help you.
Hard-coded means that you can't change it no matter where/if it's coded.streetdog said:Do u know where it's coded ?
*bump*Lumos said:Can I make the player invisible to enemies in M&B 1.011? The player should still be able to attack them, though.
Could this be done with teams, e.g. assigning the player to a third team that is friendly to the other two teams? If yes, how? It should be something with the agent_set_team operation, but what?