NPC99 said:maater66241 said:Hello, while I was adding items into my mod, I came across 2 issues.
1. In OpenBrf, it shows thisHowever, in game, it shows thisI checked the textures folder, and the required textures were there. I'm not sure of what I did wrong.
2. In OpenBrf, it shows thisBut in game, it shows thisI'm not entirely sure what happened here...
Any help on these issues would be great. Thanks in advance!
1. Check the textures tab of your BRF file to ensure you imported all of the textures required by your materials. Even if a texture is in the modules texture folder and it is displayed in OpenBRF, it will not be loaded in game unless it has been imported into a BRF file. Where textures are being shared by more than one BRF file (not the case where everything is in one BRF file), module.ini load order must be textures, materials and then meshes.
2. Your pistol mesh is incorrectly scaled for Warband. Move it into the same BRF file as Warband’s native flintlock pistol - scale it down and position it to match.
Thanks for helping me. For #2, apparently, I had 2 files named the same thing which caused both pistols to appear at the battlefield - one extremely large one (the one I still haven't resized yet) and the resized one (didn't show in image I sent because of the angle I was taking my screenshot). For #1, I couldn't really seem to figure out the problem. I checked the texture tab and inputted the missing textures that the "material" (the material using that texture was in another brf file) needed. But even after going ingame, the texture still wouldn't appear. I just decided to copy the brfs/models and placed it (and renamed it) into the file that had its textures and material. It finally worked. Now that I think about it, I think the reason why the texture didn't show is because its material was in a different file...