Rongar
Master Knight
0_OCOGlory said:Didn't work.Rongar said:(call_script, "script_player_join_faction", "fac_kingdom_4"),
What exactly didn't work?
0_OCOGlory said:Didn't work.Rongar said:(call_script, "script_player_join_faction", "fac_kingdom_4"),
Not a global, a mission template trigger. And, as I've said, 0.1 works as 1 real second, so I'll try 0.1*10 and see what happens.Rongar said:An every-ten-second global trigger? 0_O
Anyway If it can be done then it should be like
(0.003, 0, 0, [<cond>], [<operations>]),
I didn't test. The main problem here that could be is that such precision may be not supported.
Exactly, '1' is one second.Rongar said:I missions
(1, 0, 0, [<cond>], [<operations>]),
is 1 second trigger.
(0.1, 0, 0, [<cond>], [<operations>]),
should be 0.1 second trigger. There are such triggers in native. We have several such triggers in Rus, I've never noticed any problems.
I remember that there were problems when I tried to create very frequent tiggers (0.01 or 0.001). But 0.1 seems work without problems.
Peralta said:Does anybody here knows if the UV-maps for the native models are available somwhere?
I know most of the stuff speaks for itself, but it would just be really handy for retexturing of native models
Hard.iggorbb said:How do I add new animation?
Silver Wolf said:Is there a shader which supports both transparency (alpha) and specular maps ?
COGlory said:Rongar said:(call_script, "script_player_join_faction", "fac_kingdom_4"),
Didn't work.
http://forum.mountfanblade.com/index.php?showtopic=56t11 said:Is there a thread where there is a good guide to making / editing skills?