blacksowrd53
Hello. Is it possible to make kings have families? Like a wife, son, or daughter? Thanks!


("manage_buildings", 0, mesh_load_window, [
(ti_on_presentation_load,
[
(presentation_set_duration, 999999),
(set_fixed_point_multiplier, 1000),#create_text_overlay
(create_in_game_button_overlay, "$g_trading_building", "@Done"),
(overlay_set_color, "$g_trading_building", 0xFFFFFFFF),
(position_set_x, pos1, 200),
(position_set_y, pos1, 700),
(overlay_set_position, "$g_trading_building", pos1),
(position_set_x, pos1, 1000),
(position_set_y, pos1, 1000),
(overlay_set_size, "$g_trading_building", pos1),
(create_in_game_button_overlay, "$g_touristic_building", "@Done"),
(overlay_set_color, "$g_touristic_building", 0xFFFFFFFF),
(position_set_x, pos1, 800),
(position_set_y, pos1, 700),
(overlay_set_position, "$g_touristic_building", pos1),
(position_set_x, pos1, 1000),
(position_set_y, pos1, 1000),
(overlay_set_size, "$g_touristic_building", pos1),
(create_in_game_button_overlay, "$g_mine_building", "@Done"),
(overlay_set_color, "$g_mine_building", 0xFFFFFFFF),
(position_set_x, pos1, 200),
(position_set_y, pos1, 500),
(overlay_set_position, "$g_mine_building", pos1),
(position_set_x, pos1, 1000),
(position_set_y, pos1, 1000),
(overlay_set_size, "$g_mine_building", pos1),
(create_in_game_button_overlay, "$g_tool_building", "@Done"),
(overlay_set_color, "$g_tool_building", 0xFFFFFFFF),
(position_set_x, pos1, 800),
(position_set_y, pos1, 500),
(overlay_set_position, "$g_tool_building", pos1),
(position_set_x, pos1, 1000),
(position_set_y, pos1, 1000),
(overlay_set_size, "$g_tool_building", pos1),
# (create_in_game_button_overlay, "$g_trading_building", "@Trading type buildings"),
# (create_in_game_button_overlay, "$g_touristic_building", "@Buildings for travellers"),
# (create_in_game_button_overlay, "$g_mine_building", "@Mining buildings"),
# (create_in_game_button_overlay, "$g_tool_building", "@Buildings for warship"),
# (overlay_set_color, "$g_trading_building", 0xFFFFFFFF),
# (overlay_set_color, "$g_touristic_building", 0xFFFFFFFF),
# (overlay_set_color, "$g_mine_building", 0xFFFFFFFF),
# (overlay_set_color, "$g_tool_building", 0xFFFFFFFF),
#
# (position_set_x, pos1, 200),
# (position_set_y, pos1, 700),
# (overlay_set_position, "$g_trading_building", pos1),
# (position_set_x, pos1, 1000),
# (position_set_y, pos1, 1000),
# (overlay_set_size, "$g_trading_building", pos1),
#
# (position_set_x, pos1, 800),
# (position_set_y, pos1, 700),
# (overlay_set_position, "$g_touristic_building", pos1),
# (position_set_x, pos1, 1000),
# (position_set_y, pos1, 1000),
# (overlay_set_size, "$g_touristic_building", pos1),
#
# (position_set_x, pos1, 200),
# (position_set_y, pos1, 500),
# (overlay_set_position, "$g_mine_building", pos1),
# (position_set_x, pos1, 1000),
# (position_set_y, pos1, 1000),
# (overlay_set_size, "$g_mine_building", pos1),
#
# (position_set_x, pos1, 800),
# (position_set_y, pos1, 500),
# (overlay_set_position, "$g_tool_building", pos1),
#
# (position_set_x, pos1, 1000),
# (position_set_y, pos1, 1000),
# (overlay_set_size, "$g_tool_building", pos1),
]),

Kublai Khan 说:How to reduce the truce length? Wait 30 days is so boring sometimes.
(try_begin), #add truce
(store_add, ":truce_slot", ":kingdom_a", slot_faction_truce_days_with_factions_begin),
(val_sub, ":truce_slot", kingdoms_begin),
(faction_set_slot, ":kingdom_b", ":truce_slot", 40),
(store_add, ":truce_slot", ":kingdom_b", slot_faction_truce_days_with_factions_begin),
(val_sub, ":truce_slot", kingdoms_begin),
(faction_set_slot, ":kingdom_a", ":truce_slot", 40),
(store_add, ":slot_war_damage_inflicted_on_b", ":kingdom_b", slot_faction_war_damage_inflicted_on_factions_begin),
(val_sub, ":slot_war_damage_inflicted_on_b", kingdoms_begin),
#(faction_get_slot, ":damage_inflicted_by_a", ":kingdom_a", ":slot_war_damage_inflicted_on_b"),
(faction_set_slot, ":kingdom_a", ":slot_war_damage_inflicted_on_b", 0),
(store_add, ":slot_war_damage_inflicted_on_a", ":kingdom_a", slot_faction_war_damage_inflicted_on_factions_begin),
(val_sub, ":slot_war_damage_inflicted_on_a", kingdoms_begin),
#(faction_get_slot, ":damage_inflicted_by_b", ":kingdom_b", ":slot_war_damage_inflicted_on_a"),
(faction_set_slot, ":kingdom_b", ":slot_war_damage_inflicted_on_a", 0),
(try_end),Seaech for script_diplomacy_start_peace_between_kingdoms in module_scripts.py

RobinHat 说:Hi all,
I'm having a really weird problem. I'm not sure what is causing it, but it is affecting every single mod I have installed, as well as Native, so I'm guessing something has happened to the game engine.
Anyway... when I play the game in Edit Mode (selected in the launcher window) everything works fine. No problem.
But when I turn edit mode off, the game crashes as soon as I enter a town scene (like 'Go to the castle', 'Go to the tavern' etc.). I have tried this several times now in different towns, and always the same problem.
It's really weird. Everything works with Edit Mode on, but crashes when it is off.
Anyone know what's going on here? I have been tinkering with a new mod, but I don't see how that should affect all other installed mods.
Thanks in advance.
RobinHat 说:Anyone know what's going on here?
Khamukkamu 说:set_background_mesh doesnt seem to work for presentationsDoes anyone know any workarounds?
###mesh background
(create_mesh_overlay, reg0, "mesh_pic_extra_intro1b"),
(position_set_x, pos1, -1),
(position_set_y, pos1, -1),
(overlay_set_position, reg0, pos1),
(position_set_x, pos1, 1002),
(position_set_y, pos1, 1002),
(overlay_set_size, reg0, pos1),

Sidji 说:those parameters does : tf_alto|tf_alta|tf_bajo|tf_oso ? It is about height ?
edit face using an OSP ressource pack