Deathknight13 said:Admosdean what version of python are you using? Also have you edited anything?
double check all your commas and brackets in any files you've edited since the last time you built.
from module_info import *
import os
print "Initializing..."
try:
os.remove(export_dir + 'tag_uses.txt')
except:
a = []
try:
os.remove(export_dir + 'quick_strings.txt')
except:
a = []
captain lust said:no problem, just don't forget to post back if it works
also, it's advisable to use python 2.6 for reasons i can no longer remember.
Edit the AI mesh in the scene editor.Xendor said:Question: I'm adding additional ladders to siege scanes but AI can't see or use these ladders, also when I change the position of a ladder, AI simply going to the area where the ladder's old position is. Is it possible to make AI use new ladders?
(faction_set_slot, "fac_culture_5", slot_faction_tier_1_troop, "trp_rhodok_tribesman"),
(faction_set_slot, "fac_culture_5", slot_faction_tier_2_troop, "trp_rhodok_spearman"),
(faction_set_slot, "fac_culture_5", slot_faction_tier_3_troop, "trp_rhodok_trained_spearman"),
(faction_set_slot, "fac_culture_5", slot_faction_tier_4_troop, "trp_rhodok_veteran_spearman"),
(faction_set_slot, "fac_culture_5", slot_faction_tier_5_troop, "trp_rhodok_sergeant"),
(faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_faction_7_recuit"),
(faction_set_slot, "fac_culture_7", slot_faction_tier_2_troop, "trp_faction_7_militia"),
(faction_set_slot, "fac_culture_7", slot_faction_tier_3_troop, "trp_faction_7_warrior"),
(faction_set_slot, "fac_culture_7", slot_faction_tier_4_troop, "trp_faction_7_trained_warrior"),
(faction_set_slot, "fac_culture_7", slot_faction_tier_5_troop, "trp_faction_7_elite"),