Weids
Recruit
PoP is great. I had much fun playing it. But I have noticed one feature during my playthrough.
The 1h and 2h overhead spear thrust is not optimized for close-quarter combat. Even the heaviest spearmen perform extremely poorly in close-quarters. This symptom especially prevalent during siege. I noticed this peculiarity both from my hands-on experience with spear and from observing the AI. I have been trying to avoid employing spearmen ever since.
Perhaps a lot of people have already noticed this. I wonder if there is a sub-mod that makes spear more effective. I know that VC has a different model, but I couldn't figure out how to migrate the VC functionality to here.
I have tried to copy and paste sections of the action.txt file in VC to POP. That seems to change the functionality of the 2h overhead thrust (needs more testing). At least the animation is slightly different: now the 2h thrust animation only proceed at a fixed height just as in VC. But I couldn't figure out the 1h thrust animation nor the functionality.
The 1h and 2h overhead spear thrust is not optimized for close-quarter combat. Even the heaviest spearmen perform extremely poorly in close-quarters. This symptom especially prevalent during siege. I noticed this peculiarity both from my hands-on experience with spear and from observing the AI. I have been trying to avoid employing spearmen ever since.
Perhaps a lot of people have already noticed this. I wonder if there is a sub-mod that makes spear more effective. I know that VC has a different model, but I couldn't figure out how to migrate the VC functionality to here.
I have tried to copy and paste sections of the action.txt file in VC to POP. That seems to change the functionality of the 2h overhead thrust (needs more testing). At least the animation is slightly different: now the 2h thrust animation only proceed at a fixed height just as in VC. But I couldn't figure out the 1h thrust animation nor the functionality.
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