[MODDING] Prophesy of Pendor Tweaks and Talk

Weids

Recruit
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PoP is great. I had much fun playing it. But I have noticed one feature during my playthrough.

The 1h and 2h overhead spear thrust is not optimized for close-quarter combat. Even the heaviest spearmen perform extremely poorly in close-quarters. This symptom especially prevalent during siege. I noticed this peculiarity both from my hands-on experience with spear and from observing the AI. I have been trying to avoid employing spearmen ever since.

Perhaps a lot of people have already noticed this. I wonder if there is a sub-mod that makes spear more effective. I know that VC has a different model, but I couldn't figure out how to migrate the VC functionality to here.

I have tried to copy and paste sections of the action.txt file in VC to POP. That seems to change the functionality of the 2h overhead thrust (needs more testing). At least the animation is slightly different: now the 2h thrust animation only proceed at a fixed height just as in VC. But I couldn't figure out the 1h thrust animation nor the functionality.
 
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germanlord

Recruit
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Hello, first time on this forum. Love the mod.

One question: Does tweak 10f regarding battle advantage make tactics useless or does tactics still play a role in calculating battle advantage?

Thanks!
 

Gorvex

Master Knight
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Hello, first time on this forum. Love the mod.

One question: Does tweak 10f regarding battle advantage make tactics useless or does tactics still play a role in calculating battle advantage?

Thanks!
Hi! That tweak just sets your minimum and maximum battle advantage compared to the enemy's forces. Tactics can still push it in your favor between those limits. The only time when it's rendered worthless is when you already reached your maximum battle advantage due to your party strength superiority. So whenever you don't severely outnumber the enemy, Tactics will continue to help you. It's exactly when you really need it anyways, when the enemy is the one to outnumber you. Other than that, you can freely adjust the minimum and maximum battle (dis)advantage with that tweak.
 
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germanlord

Recruit
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Hi! That tweak just sets your minimum and maximum battle advantage compared to the enemy's forces. Tactics can still push it in your favor between those limits. The only time when it's rendered worthless is when you already reached your maximum battle advantage due to your party strength superiority. So whenever you don't severely outnumber the enemy, Tactics will continue to help you. It's exactly when you really need it anyways, when the enemy is the one to outnumber you. Other than that, you can freely adjust the minimum and maximum battle (dis)advantage with that tweak.
Great. Thank you very much. Played POP many years ago and just started playing again, great mod.

Also a big thank you for being active on the wiki. :smile:
 

Weids

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If you are a spear lover from Viking Conquest ("Ray" is the best!) , this post might mean a lot to you.

I wonder if there is a sub-mod that makes spear more effective. I know that VC has a different model, but I couldn't figure out how to migrate the VC functionality to here.

I have tried to copy and paste sections of the action.txt file in VC to POP...
I copied values for 2h-overhead spear thrust in the action.txt of VC to both 1h and 2h spear trust in POP. I noticed two differences.

1. This is important. Now, I can land hits with overhead thrust at hugging range, that applies to both 1h and 2h overhead thrusts. Very noticeable difference for the player. Spearmen controlled by AI are more capable at close-quarter combat as a result. They no longer sucks.

2. Before the change, the player is able to aim higher or lower with the overhead thrust. After the modification, both the 1h and 2h thurst animation proceed at a fixed height -- the player can no longer control how elevated their aim is. The aim only moves horizontally now. Other than that, the animation looks exactly the same as before.

It is still mysterious to me why things change the way it does, it just does.

Here is the section of the action.txt file post-change:
ready_overswing_spear 524288 1679818762 1
0.400000 attacks_staff_thrust_overhead 6 21 7 0 0.0 0.0 0.0 0.0
release_overswing_spear 524288 2183135242 1
0.500000 attacks_staff_thrust_overhead 21 43 6 0 0.0 0.0 0.0 0.0
release_overswing_spear_continue 0 572522497 1
0.300000 attacks_staff_thrust_overhead 43 50 3 0 0.0 0.0 0.0 0.0
parried_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
blocked_overswing_spear 0 35651599 1
0.300000 attacks_staff_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
reload_pistol_half 0 35651644 1
1.200000 reload_pistol_new 125 250 4 0 0.0 0.0 0.0 0.0
ready_overswing_musket 524288 1679818762 1
0.400000 1h_spear_thrust_overhead 6 21 7 0 0.0 0.0 0.0 0.0
release_overswing_musket 524288 2183135242 1
0.500000 1h_spear_thrust_overhead 21 43 6 0 0.0 0.0 0.0 0.0
release_overswing_musket_continue 0 572522497 1
0.300000 1h_spear_thrust_overhead 43 50 3 0 0.0 0.0 0.0 0.0
parried_overswing_musket 0 35651599 1
0.300000 1h_spear_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
blocked_overswing_musket 0 35651599 1
0.300000 1h_spear_thrust_overhead 50 43 3 0 0.0 0.0 0.0 0.0
ready_thrust_musket 1678835712 1679818762 1

If you want to adapt this spear modification in your game. Locate the action.txt file in your POP folder. Find the lines in the action.txt file with the same english description as the section in the spoiler (from and including the line that begins with "ready_overswing_spear" to and including the line that begins with "ready_thrust_musket"). Replace all of them by the contents in the spoiler. Make sure every line is aligned properly.

Note:
1. I adjusted the speed of overhead trusts by a small margin to make them just a touch slower than normal thrusts.
2. I increased the time it takes to draw the spear ready for an overhead thrust by a small margin, bringing them somewhat on par with normal thrusts. This would offer the player playing on manual blocking control ample time to react (because you can't count on them not dealing damage now).

P.S.
I recently fought Maltise' army with the mod. Her Dread Legion Infantries are quite capable with their Shield and Spear. Back ranks can stab over the shoulder of the front rank. Very deadly, even against our sword-welding infantries.
 
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Dalion

Squire
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Somehow forum still deletes extra spaces which are essential for tweaks. This and the fact that it automatically turns some digits/symbols into emotes are the reason why I probably won't post here any more tweaks.

This post will be considered part 2 as part 1 has exceeded the character limit.

13 )
While 3.9.1 patch introduced a fix for looters quest party being hostile to other parties as well, it left behind couple other guildmaster quest problems:
1) Track Down Bandits quest fails if target party is destroyed by someone else than player
2) The target party of the above quest can turn out to be unique spawn, which player won't be able to deal with within 60 days and quest will fail
3) Target parties of Deal with Looters quest are really unpleasant to try and catch (not technically a problem, but fixing this would surely count as a QoL feature, like cattle following you instead of running)
Tweak aims to cover all of the above, but does it independently, so you can skip the points you are good with.

(1) to make target party of Track Down Bandits quest neutral to all but player:
- open conversation.txt, find this line:

dlga_merchant_quest_track_bandits_choice:merchant_quest_track_bandits_brief 69631 1457 0 Aye,_I'll_do_it. 1454 12 2133 2 144115188075856102 0 2133 2 144115188075856101 144115188075855892 526 3 1224979098644774912 504403158265495607 8 1603 3 1224979098644774912 262144 1 506 3 504403158265495607 8 144115188075856112 506 3 504403158265495607 6 144115188075855892 506 3 504403158265495607 12 144115188075856280 2342 2 8 144115188075856280 2330 2 9 1224979098644774912 1290 1 504403158265495607 2320 2 2 216172782113788389 1 3 936748722493063555 504403158265495607 144115188075855892 NO_VOICEOVER

- increase the red number by 1 (12->13), and add this after the blue one: 1620 2 1224979098644774912 432345564227567619

(2) to exclude minor faction armies and heroes from the list of possible target parties for Track Down Bandits quest:
- open scripts.txt, find merchant_road_info_to_s42 script, increase the number it starts with by 9 (212->221)
- find this part: 1224979098644774928 1224979098644774930 2133 2 1224979098644774929
and put this before 2133:

1609 2 1224979098644774940 1224979098644774927 2147483681 3 1224979098644774940 576460752303423556 576460752303423578 2147483679 2 1224979098644774940 576460752303423502 2147483679 2 1224979098644774940 576460752303423505 2147483679 2 1224979098644774940 576460752303423508 2147483679 2 1224979098644774940 576460752303423511 2147483679 2 1224979098644774940 576460752303423514 2147483679 2 1224979098644774940 576460752303423518 2147483679 2 1224979098644774940 576460752303423521

(3) to make the target parties of Deal with Looters quest converge on your location to attack you instead of running away:
- open conversation.txt, find this line:

dlga_merchant_quest_looters_brief:close_window 4095 1450 25 4 0 541 3 144115188075856280 0 3 2320 2 5 1585267068834416647 5 0 541 3 144115188075856280 0 4 2320 2 5 1585267068834416646 3 0 2136 3 1224979098644774912 3 7 506 3 504403158265495586 10 1224979098644774912 6 3 1224979098644774913 0 1224979098644774912 2136 3 1224979098644774914 5 14 1103 1 1224979098644774914 1100 2 144115188075856280 576460752303423654 1640 2 72057594037927936 2 1643 2 72057594037927936 2 1625 2 0 72057594037927936 1642 2 72057594037927936 0 3 0 2341 2 9 144115188075855892 2342 2 13 144115188075856280 2330 2 4 144115188075856280 1290 1 504403158265495586 2320 2 2 1585267068834417504 1 3 936748722493063555 504403158265495586 144115188075855892 2133 2 144115188075855935 1 Excellent!_You'll_find_the_looters_roaming_around_the_countryside,_probably_trying_to_rob_more_good_people._Kill_or_capture_the_bastards,_I_don't_care_what_you_do_with_them._I'll_pay_you_a_bounty_of_200_denars_on_every_band_of_looters_you_destroy,_until_all_the_looters_are_dealt_with. 6 0 NO_VOICEOVER

- increase the red number by 1 (25->26) and replace the blue ones with this:

1640 2 72057594037927936 4 1641 2 72057594037927936 648518346341351424 1639 2 72057594037927936 0 1606 2 72057594037927936 15 1607 2 72057594037927936 15
14 )
Just what the title says.

- open conversation.txt, find the line that starts with dlga_declaration_of_indep3:declaration_of_indep3 and replace it with this:
Code:
dlga_declaration_of_indep3:declaration_of_indep3 4095 269  0 All_Hail_{reg63?King:Queen}_{playername}!_^^_Long_live_the_{reg63?King:Queen}!!!  269  10 2114 2 144115188075856171 65536 603 1 0 1506 2 1224979098644774912 360287970189639680 4 0 32 2 1224979098644774912 0 600 1 1152921504606847611 5 0 600 1 1152921504606847610 3 0 1 1 936748722493063217 NO_VOICEOVER
(basically do the third step from 15 f) tweak)
- open scripts.txt, find cf_reinforce_party script
- decrease the number it starts with by 11 (620->609), then find and remove this part in it:
4 0 31 2 1224979098644774913 432345564227567630 33 3 1224979098644774912 648518346341351446 648518346341351504 521 3 1224979098644774916 1224979098644774912 7 4 0 32 2 1224979098644774916 0 520 3 1224979098644774913 1224979098644774916 14 5 0 521 3 1224979098644774913 1224979098644774912 61 3 0 3 0
15 )
These 2 castles in particular are out of the desertous D'Shar territory and are located in grassy plains despite their scene. Since their exterior is surrounded by hilly areas, they are relocated close to mountains as a result.

- open parties.txt
in Safid's record replace
-44.150000 -50.280000 -44.150000 -50.280000 -44.150000 -50.280000
with
-53.300000 -124.210000 -53.300000 -124.210000 -53.300000 -124.210000
in Tuldar's record replace
-10.340000 -60.210000 -10.340000 -60.210000 -10.340000 -60.210000
with
-63.370000 -109.860000 -63.370000 -109.860000 -63.370000 -109.860000

this requires new game or save editor appliance to take effect!
 
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Dalion

Squire
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I'll soon add the above and tweak #12 to the Wikia
Seems like you frogot to remove the request about previous range button in cheatmenu with July 26th update. Also bullet trail request is still there, maybe some other too, imo the list should be revised.

Also I can quiclkly relocate Sange Safid(location #3, closer to other fiefs) and Tuldar(location #2, it looks like a mountain pass and it would make sense to have a keep there to defend it) right now. Are you good with it?
 
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Gorvex

Master Knight
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Indeed I forgot to remove that, thanks! I'll review the list.

Any of the pointed locations would be cool for those 2 D'Shar castles, thank you :smile:
 

Gorvex

Master Knight
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Sweet, thanks a lot! :grin: Was planning to do it eventually, but due time constraints I thought to myself that I'll just put it to the request list in case someone can get to it faster than me :smile:
 
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