C'est quoi l'interet ?VSharp said:C'est vrai ... mais je veux pas creer je veux remplacer ( je suis enquiquinant je sais )
-j'aimerai aussi savoir si l'on peut changer les textes du menu ( multijoueurs, commencer une nouvelle partie...) de place.
Codes de terrain("random_scene_steppe",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x0000000229602800000691a400003efe00004b34000059be",
[],[], "outer_terrain_steppe"),
("random_scene_plain",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x0000000229602800000691a400003efe00004b34000059be",
[],[], "outer_terrain_plain"),
("random_scene_snow",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x0000000229602800000691a400003efe00004b34000059be",
[],[], "outer_terrain_snow"),
("random_scene_desert",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x0000000229602800000691a400003efe00004b34000059be",
[],[], "outer_terrain_desert_b"),
("random_scene_steppe_forest",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x300028000003e8fa0000034e00004b34000059be",
[],[], "outer_terrain_plain"),
("random_scene_plain_forest",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x300028000003e8fa0000034e00004b34000059be",
[],[], "outer_terrain_plain"),
("random_scene_snow_forest",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x300028000003e8fa0000034e00004b34000059be",
[],[], "outer_terrain_snow"),
("random_scene_desert_forest",sf_generate|sf_randomize|sf_auto_entry_points,"none", "none", (0,0),(240,240),-0.5,"0x300028000003e8fa0000034e00004b34000059be",
[],[], "outer_terrain_desert"),
raw_spear_drop = (ti_on_item_unwielded, 0, 0, [
(this_or_next|multiplayer_is_dedicated_server),
(this_or_next|multiplayer_is_server),
(neg|game_in_multiplayer_mode),
], #ti_on_item_unwield should make this code trigger when sheating the weapon
[
(store_trigger_param_1, ":agent"),
(store_trigger_param_2, ":item"),
(agent_is_active, ":agent"), # Prevents errors
(agent_is_alive, ":agent"), # Prevents errors
(agent_is_human, ":agent"), # Doesn't trigger for other agents
(try_for_range, ":item_slot", ek_item_0, ek_head), # Cycles through the slots
(agent_get_item_slot, ":item", ":agent", ":item_slot"), # Get the items in the inventory
(gt, ":item", itm_no_item), # Has the item
(item_get_type, reg0, ":item"), # Get type of the item
(eq,itp_type_polearm,reg0), # It's a polearm
(agent_unequip_item, ":agent", ":item"), # Remove item
(agent_get_position, pos1, ":agent"), # Get player position
(position_set_z_to_ground_level, pos1), # Set Z axis to ground, to prevent floating objects
(set_spawn_position, pos1), # Spawn stuff on player's position
(spawn_item, ":item", 0, 45), # Stuff that will be spawned, dissapear after 45 secs
(try_end),
])
Est-ce qu'un simpleSeek n Destroy said:Petit up, personne n'as d'idées ?
(neg|is_between, ":item", shields_begin, shields_end),
VSharp said:Bonjour tus le monde !
J'ai un problème encore ...
Je fais un mod multi sur les croisades et je remplace donc les armures multi de base par des armures des Croisés.
Mais la j'ai un problème ...
Je fais import meshes sur le mesh que je veux supprimer la ca va dans openbrf tous vas bien... mais quand je vais en jeu l'ancienne et la nouvelle armure sont supperposés !:O
Je sais pas pourquoi ... je galère
RESOLU
bOuYA_k-hlO said:Est-ce qu'un simple
Fonctionnerait?Code:(neg|is_between, ":item", shields_begin, shields_end),
(this_or_next|ge, ":center_relation", 5),
(this_or_next|eq, ":village_faction", "$players_kingdom"),
(this_or_next|ge, ":village_faction_relation", 0),
(this_or_next|eq, ":village_faction", "$supported_pretender_old_faction"),
(eq, "$players_kingdom", 0),