What's the difference between a modder and a developer?
Bro, that was the first release. ? 3 unofficial updates have been published after that and the last one is not on Nexus mod, but you can find it here.Even old good mods like Settlement icons haven't been updated since April. Kinda sad.
How long my lord? Min. time 2,3 year...Mods will make it fun again, we just have to wait until TW finishes with the last of their updates.
How long my lord? Min. time 2,3 year...
The situation is just sad unfortunately.If you like complexity with options, the peasants will get theirs in late 2021.
A developer needs to design a game that works for thousands of people.What's the difference between a modder and a developer?
If you are referring to my post above:"I tweaked something once and that's how I know modders are incompetent. I also dislike everything, so mods are bad."
At this point it's just contrarian trolling.

We already have a lot of beautiful maps - from villages to castles. But none of them was integrated into world map, though it is possible AFAIK.Yeah, considering how quickly you can put together an open or open-ish battle map, I'm really surprised we haven't gotten at least a map pack from modders or anything.
What's the difference between a modder and a developer?
Dude... everyone can see all the abandoned mods Nexus. Like, that's fine, they don't owe anyone their time but a lot of mods, even in Warband days, just sorta petered out, left in game-breaking bugs, broke due to a patch and never updated or had some mind-boggling balance decisions.
Exactly the same is true of Warband.
I just don't understand why all the awesome modders waited for 10 years instead of creating their own M&B from scratch.Exactly the same is true of Warband.
I think some people grossly overestimate the requirements for being hired in a game company. Taleworlds like most companies isn't made of industry veterans, it's a mass of students and interns led by a handful of administrators of friends of the lead developer. Armagan began by posting on forums asking for help with his pet project. His coding skills are, to put it bluntly, kind of atrocious, and most mods have better code than the base game by a large margin. The company is mostly interns from what I've seen and heard. In fact some of the most skilled developers in Taleworlds that I'm aware of were modders previously.
I just don't understand why all the awesome modders waited for 10 years instead of creating their own M&B from scratch.
I believe the real reason is that most modders aren't able to create an entire game. Either because they lack time, competence or structure.Because no one knew it would take 10 years for Bannerlord to come out... I was in this forum the day Bannerlord was announced and we all thought it would take maybe 2-3 years at max.
I believe the real reason is that most modders aren't able to create an entire game. Either because they lack time, competence or structure.
Well no sh!shi!i!!*sh**!!ii!sh***!!**** sherlock, you're comparing individuals working in their spare time to a multi-million dollar company. Nobody is suggesting that modders should take over development and kick armagan out, or whatever it is you're implying. They're suggesting that the people who have already made substantial positive changes to the game should be allowed to contribute to the final product. I am wary of this for a few reasons, but it's not like mods are somehow corrupted amateur code made by monkeys. To even begin to mod bannerlord you need some semi-formal background in coding or modelling.
It's sad that many games need things like community patches. The Skyrim community fixed a few thousand bugs and issues and most of them weren't even included in the Skyrim Special Edition... Anyway, I don't remember Diplomacy fixing thousands of bugs. They added lots of interesting mechanics though. I am glad that it was only released as a mod though and not integrated officially because I also enjoyed vanilla for smoother gameplay.When Warband was released, some modders released a code base called Diplomacy, which fixed literally hundreds if not thousands of bugs and oversights left by the developers. Warband is undeniably worse without it. The thing with hired developers is that they often don't care much about whatever they're working on, because when you apply for a developer job they emphasise things like pay and benefits, not the genre of the game. Meanwhile modders are by definition fans of the game and want it to improve. The bugs I've personally fixed in Warband come across as someone just not really caring much, and who can really blame them when they're just there to get paid and go home.

I reckon the most part of those who said that wasn't even half serious.I've seen that silly suggestion several times.