Modders need to fix the game

正在查看此主题的用户

What's the difference between a modder and a developer?
A developer needs to design a game that works for thousands of people.
A modder just needs to design a game for himself.

Let's take Rome 2 for example. Originally each turn was 1 season / turn = 1 year. Many people didn't like that and the first thing we did was changing it to 1 season / turn = 3 months. However, I soon realised that I conquered the whole map 200 years B.C. And even when I installed lots of mods to make the game harder, it would still require hundreds of hours to reach the year 0. Gameplay wise it made totally sense that CA skipped one year each turn, even when the majority of the community was against it. A modder doesn't need to care about it because his changes are completely optional.

Lot's of people are asking for a co-op function and I get where they are coming from. But as an official feature it would just suck. Pausing the game every time someone leaves the campaign map is just bad design. If you don't care about it, it's perfectly fine to have it as a mod though.

Viking Conquest was barely playable for the first 5 years after release. And even now the game is full of questionable design decisions. The sea battles for example are simply annoying, I guess most professional developers would have realised that they aren't good gameplay and remove the feature.

Then you can take a look at Skyrim and all the silly skimpy armours. But even the other stuff often doesn't fit the lore. And when it fits the lore, the art style doesn't fit to the game. It's nice to have awesome textures, but if they don't fit to the rest of the graphics you can always tell that they are coming from a mod.
 
"I tweaked something once and that's how I know modders are incompetent. I also dislike everything, so mods are bad."
At this point it's just contrarian trolling.
 
"I tweaked something once and that's how I know modders are incompetent. I also dislike everything, so mods are bad."
At this point it's just contrarian trolling.
If you are referring to my post above:

My favourite mods are Enderal, Brytenwalda and Deus Lo Vult. I played a few hundred other mods as well. I don't have anything against mods. I just don't believe modders could replace Taleworlds. I explained why I think that modders and developers are not comparable. Mods are great as long as they are optional.
 
Yeah, considering how quickly you can put together an open or open-ish battle map, I'm really surprised we haven't gotten at least a map pack from modders or anything.
We already have a lot of beautiful maps - from villages to castles. But none of them was integrated into world map, though it is possible AFAIK.
 
What's the difference between a modder and a developer?
4pdti5.jpg


:wink:
 
What's the difference between a modder and a developer?

I expect developers to offer a lot more. If a modder abandons their stuff, I don't really complain.


Dude... everyone can see all the abandoned mods Nexus. Like, that's fine, they don't owe anyone their time but a lot of mods, even in Warband days, just sorta petered out, left in game-breaking bugs, broke due to a patch and never updated or had some mind-boggling balance decisions.
 
Sure, there are a lot of bad mods, abandoned mods and so on.

But the popular mods don´t die often, if the modder stops working on it someone else continues most of the time.
 
Dude... everyone can see all the abandoned mods Nexus. Like, that's fine, they don't owe anyone their time but a lot of mods, even in Warband days, just sorta petered out, left in game-breaking bugs, broke due to a patch and never updated or had some mind-boggling balance decisions.

Exactly the same is true of Warband.

I think some people grossly overestimate the requirements for being hired in a game company. Taleworlds like most companies isn't made of industry veterans, it's a mass of students and interns led by a handful of administrators or friends of the lead developers. Armagan began by posting on forums asking for help with his pet project. His coding skills are, to put it bluntly, kind of atrocious, and most mods have better code than the base game by a large margin. The company is mostly interns from what I've seen and heard. In fact some of the most skilled developers in Taleworlds that I'm aware of were modders previously.
 
最后编辑:
Exactly the same is true of Warband.

I think some people grossly overestimate the requirements for being hired in a game company. Taleworlds like most companies isn't made of industry veterans, it's a mass of students and interns led by a handful of administrators of friends of the lead developer. Armagan began by posting on forums asking for help with his pet project. His coding skills are, to put it bluntly, kind of atrocious, and most mods have better code than the base game by a large margin. The company is mostly interns from what I've seen and heard. In fact some of the most skilled developers in Taleworlds that I'm aware of were modders previously.
I just don't understand why all the awesome modders waited for 10 years instead of creating their own M&B from scratch.
 
I just don't understand why all the awesome modders waited for 10 years instead of creating their own M&B from scratch.

Because no one knew it would take 10 years for Bannerlord to come out... I was in this forum the day Bannerlord was announced and we all thought it would take maybe 2-3 years at max.
 
Because no one knew it would take 10 years for Bannerlord to come out... I was in this forum the day Bannerlord was announced and we all thought it would take maybe 2-3 years at max.
I believe the real reason is that most modders aren't able to create an entire game. Either because they lack time, competence or structure.
 
I believe the real reason is that most modders aren't able to create an entire game. Either because they lack time, competence or structure.

Well no sh!shi!i!!*sh**!!ii!sh***!!**** sherlock, you're comparing individuals working in their spare time to a multi-million dollar company. Nobody is suggesting that modders should take over development and kick armagan out, or whatever it is you're implying. They're suggesting that the people who have already made substantial positive changes to the game should be allowed to contribute to the final product. I am wary of this for a few reasons, but it's not like mods are somehow corrupted amateur code made by monkeys. To even begin to mod bannerlord you need some semi-formal background in coding or modelling.

When Warband was released, some modders released a code base called Diplomacy, which fixed literally hundreds if not thousands of bugs and oversights left by the developers. Warband is undeniably worse without it. The thing with hired developers is that they often don't care much about whatever they're working on, because when you apply for a developer job they emphasise things like pay and benefits, not the genre of the game. Meanwhile modders are by definition fans of the game and want it to improve. The bugs I've personally fixed in Warband come across as someone just not really caring much, and who can really blame them when they're just there to get paid and go home.
 
Well no sh!shi!i!!*sh**!!ii!sh***!!**** sherlock, you're comparing individuals working in their spare time to a multi-million dollar company. Nobody is suggesting that modders should take over development and kick armagan out, or whatever it is you're implying. They're suggesting that the people who have already made substantial positive changes to the game should be allowed to contribute to the final product. I am wary of this for a few reasons, but it's not like mods are somehow corrupted amateur code made by monkeys. To even begin to mod bannerlord you need some semi-formal background in coding or modelling.

It's not my fault that I need to point out the obvious. You are the one who asked about the difference between modders and developers. Oh, and you are wrong about nobody asking modders to take over development. I've seen that silly suggestion several times.

When Warband was released, some modders released a code base called Diplomacy, which fixed literally hundreds if not thousands of bugs and oversights left by the developers. Warband is undeniably worse without it. The thing with hired developers is that they often don't care much about whatever they're working on, because when you apply for a developer job they emphasise things like pay and benefits, not the genre of the game. Meanwhile modders are by definition fans of the game and want it to improve. The bugs I've personally fixed in Warband come across as someone just not really caring much, and who can really blame them when they're just there to get paid and go home.
It's sad that many games need things like community patches. The Skyrim community fixed a few thousand bugs and issues and most of them weren't even included in the Skyrim Special Edition... Anyway, I don't remember Diplomacy fixing thousands of bugs. They added lots of interesting mechanics though. I am glad that it was only released as a mod though and not integrated officially because I also enjoyed vanilla for smoother gameplay.
 
后退
顶部 底部