Effidian
Recruit
Edit: Removed link. I didn't update it with 6.3x, and it is probably best not used with the new version.
Here is a mod that will make all the troops a bit tougher. To use it, unzip the file and replace the troops.txt in your Mount&BladeModsNative directory. (Be sure to back up your old one.) This also has the affect of making units under your command tougher, so this may in fact make the game easier if you are using a lot of units and harder if you are going solo. Let me know how it goes...
Currently this increases units stats, skills, and proficiencies. It should set them to what you could have at an equivalent level, but without assigning a bunch of points to non-combat skills (like Trade, First-Aid, etc). This mod does not affect your stats or those of Marnid or Borcha, but just about every unit beside those has changed. Additionally, the changes will only take affect when a new unit is created. So, troops currently under your control and currently on the map are not affected.
There are a number of additional things I want to do, but this is a little first pass. Here are some things I'd like to add:
* Upgrade the equipment the units get.
* More differentiation between units (as far as skills/equipment).
* Add a few more advancement trees (mounted archers, berserkers, spearmen, blunt units, etc). I've almost got those working, but my second level advancement additions don't work for some reason (first level works just fine).
* Add elite units to groups. Currently we only fight s & v knights, but what about marksman and sharpshooters, sergeants and guards? I'd like to add some elite spawns for those as well as some more elite bandit units. I can change existing groups for this, but haven't quite figured out how to add new groups (need to interpret triggers.txt I believe).
DISCLAIMER: It isn't clear if this mod (or any mod) will adversly affect your game. You may want to back up your saves before using it, just in case, so that if something happens you can always go back. Use at your own risk.
Here is a mod that will make all the troops a bit tougher. To use it, unzip the file and replace the troops.txt in your Mount&BladeModsNative directory. (Be sure to back up your old one.) This also has the affect of making units under your command tougher, so this may in fact make the game easier if you are using a lot of units and harder if you are going solo. Let me know how it goes...
Currently this increases units stats, skills, and proficiencies. It should set them to what you could have at an equivalent level, but without assigning a bunch of points to non-combat skills (like Trade, First-Aid, etc). This mod does not affect your stats or those of Marnid or Borcha, but just about every unit beside those has changed. Additionally, the changes will only take affect when a new unit is created. So, troops currently under your control and currently on the map are not affected.
There are a number of additional things I want to do, but this is a little first pass. Here are some things I'd like to add:
* Upgrade the equipment the units get.
* More differentiation between units (as far as skills/equipment).
* Add a few more advancement trees (mounted archers, berserkers, spearmen, blunt units, etc). I've almost got those working, but my second level advancement additions don't work for some reason (first level works just fine).
* Add elite units to groups. Currently we only fight s & v knights, but what about marksman and sharpshooters, sergeants and guards? I'd like to add some elite spawns for those as well as some more elite bandit units. I can change existing groups for this, but haven't quite figured out how to add new groups (need to interpret triggers.txt I believe).
DISCLAIMER: It isn't clear if this mod (or any mod) will adversly affect your game. You may want to back up your saves before using it, just in case, so that if something happens you can always go back. Use at your own risk.