Dain Ironfoot
Count

The original poster of this thread was pretty rude about presenting his opinion, and it quickly devolved into "My mod is better than your mod!" and resulted in a locked thread of snarky comments. But I want to give my viewpoint on this subject.
Releasing early and releasing often is definitely the best policy with regards to modding. It's the best way to gather support and attention. We all know this. There are two things that stop it happening like it should, lack of team members and a modders ego.
Lack of team members is an easy one, and largely happens to people like me who can model but can't code enough to get a basic release out. Easily dealt with, either your learn how to do everything on a mod or you find someone to help you.
Ego is a far bigger problem.
In our heart of hearts, what we want to do is get a release out. However, there are a lot of mods out there. How will you get your mod to stand out from the rest? Polish and content. These things take time.
Really you still want to get a version out, even if it's buggy and empty it'll get a little attention and a few downloads.
Generally though, few of us are happy releasing a half finished product. We're worried about the reflection on ourselves, we're worried about turning people off later versions due to bugginess. We're worried about not standing out from the crowd. So we wait and we work, and occasionally give media releases and sometimes this can work. More often than not, interest will drain away and the mod has a fair chance of dying, meaning loads of work goes to waste. We've all seen it so many times. The other thing that happens while your in this state is that you build up hype and expectation.
Hype and expectation are good, they motivate us. People are excited to play what we created!
Uh-oh though, my mod better live up to the expectations or people are going to be disappointed! Cancel that early beta, we'd better add a bunch more stuff first.
Once again, this has a very small chance of actually producing something playable. Before we know it we fall into feature creep and team members have left leaving work half finished and oh dear, the end of the universe is come. And we still haven't released anything.
So while it's easy to say "Mods should be honest and transparent, release often, show progress all the time, try and have a release date" and the mods which do manage to do it often do exceptionally well (pretty good description of this formula being used succesfully here: http://flashofsteel.com/index.php/2010/08/03/three-moves-ahead-episode-76-modding-strategy-games/) it is much, MUCH harder to do it in reality. It has the potential to stop being fun. And our hobby should be fun.
Ta.
Releasing early and releasing often is definitely the best policy with regards to modding. It's the best way to gather support and attention. We all know this. There are two things that stop it happening like it should, lack of team members and a modders ego.
Lack of team members is an easy one, and largely happens to people like me who can model but can't code enough to get a basic release out. Easily dealt with, either your learn how to do everything on a mod or you find someone to help you.
Ego is a far bigger problem.
In our heart of hearts, what we want to do is get a release out. However, there are a lot of mods out there. How will you get your mod to stand out from the rest? Polish and content. These things take time.
Really you still want to get a version out, even if it's buggy and empty it'll get a little attention and a few downloads.
Generally though, few of us are happy releasing a half finished product. We're worried about the reflection on ourselves, we're worried about turning people off later versions due to bugginess. We're worried about not standing out from the crowd. So we wait and we work, and occasionally give media releases and sometimes this can work. More often than not, interest will drain away and the mod has a fair chance of dying, meaning loads of work goes to waste. We've all seen it so many times. The other thing that happens while your in this state is that you build up hype and expectation.
Hype and expectation are good, they motivate us. People are excited to play what we created!
Uh-oh though, my mod better live up to the expectations or people are going to be disappointed! Cancel that early beta, we'd better add a bunch more stuff first.
Once again, this has a very small chance of actually producing something playable. Before we know it we fall into feature creep and team members have left leaving work half finished and oh dear, the end of the universe is come. And we still haven't released anything.
So while it's easy to say "Mods should be honest and transparent, release often, show progress all the time, try and have a release date" and the mods which do manage to do it often do exceptionally well (pretty good description of this formula being used succesfully here: http://flashofsteel.com/index.php/2010/08/03/three-moves-ahead-episode-76-modding-strategy-games/) it is much, MUCH harder to do it in reality. It has the potential to stop being fun. And our hobby should be fun.
Ta.






