Mod Info: How to do new animations?

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Keeper

Knight at Arms


Those files are dangerous so I started to find a way to make them easier to mod. Lets have a look in the human_actions file in the data folder.
At the start there should look something like this.

256 1
1.000000 6020 6000 268632064 58726 0.0 0.0 0.0

The 1.000000 is the trigger of the time that you are on the air after you jump so or the time that takes to swing a sword. If you change it to 10.000000 you will float in the air ten times longer or it takes ten time longer to swing a sword. The 6020 6000 268632064 58726 is the animation that you will trigger when you give some command like block or mount. The 0.0 0.0 0.0 is still unknown. Il be updating this file so stay alarm. :grin:
 
Didn't that jacky guy made a slow motion mod some while ago? Did that work in the same way? (I suppose so)
 
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