
(
"dragon", 0,
"dragon_body", "dragon_calf_l", "dragon_handL",
"dragon_head", undead_face_keys,
[],
[],
[],
[],
[("undeadface_a",0xffffffff,[]),
("undeadface_b",0xffcaffc0,[]),
], #undead_face_textures
[], #voice sounds
"skel_horse", 1.0,
),
(
"dragon", 0,
"dragon_body", 0, 0,
0, undead_face_keys,
[],
[],
[],
[],
[("undeadface_a",0xffffffff,[]),
("undeadface_b",0xffcaffc0,[]),
], #undead_face_textures
[], #voice sounds
"skel_horse", 1.0,
),

