Mod idea collection: I want this mod.

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an idea for a mod  :!:
I don't care about the story, also flexible time period!
MAJOR GAMEPLAY CHANGE:
Instead of the large world map, implement a map scaled equal to your world map character...
(example: something like gangs of glasgow but with even larger scale map)
- would be ideal for an urban mod, perhaps mafia mod or something

i would like to see something like this
 
We need Deadliest Warrior Multiplayer Mod!

Would allow having many interesting factions from different timeperiods so basicly gameplay for everyone. Samurai, Vikings, Spartans, Musketeers etc. And if we make it accurate unlike DW the show then it would probably be fun for everyone and it would have a whole lot of replayability seeing all the possible faction mixups.
 

I am quoting my own ideas :lol:

Balindo said:
I had a few ideas for this mod...

1. Children:  The ability to have kids, so eventually the can become a lord under you or your king. I have an idea of how they can age faster, but that is the second idea. Anyways, you will be able to name him/her , and as they age up you can make choices like, who they will serve as a page, or if you want them to practice horsemanship instead of swordfighting.  These choices will decide how their skills are once they become a vassal for your king, or for you. 

2.Time:  Now, to go along with the aging of your children, I thought about changing the time in hours to days, and the days to months. Also, if it is possible, change how many days are in a Calradian month.  This will allow you and your children to age quicker, and give you that "months of siege" feeling. This will also lead to my next idea.

3.DEATH: Yes, death. It will be possible for you, companions, lords, and the kings themselves, to die in battle. Now, I am not a modder so I really don't know what I am talking but, I believe that there will need to be many factors that make it extremely rare for someone to die, like a headshot plus a high damage, plus it being a mortal wound. Also, you could die once you reach a certain age, because nobody will live forever.

4.Civil War: What happens if the King dies in battle, or just of old age? What if some of the lords don't wish for the king's son/daughter to become the new leader? Well, then their will be a civil war. Their will need to be at least 2 lords with lands who support a higher ranked lord.  The higher lord who wishes to become the new king, must have at least a city, and have some support, like I said before. When this happens, the entire kingdom will divide, depending on which lords support who. Also, the names will change, like if Swadia is divided, one side maybe called the East Swadia, and the other West Swadia. This can also be done by the PC, if he passes all the requirments above.

These are only my ideas, and I am not a modder, so I dont know if you can do this. Thank you!!!
 
Didn't spend the time looking through this thread, so I don't know if this idea has been posted prior to me. I would like to see a mod for warband that allows the player to take control of a smaller group of hero characters and raid dungeons, much like that of a dungeon crawler. I think instead of having so many cities, the modder could make small raid-able cities, dungeons, etc.  The modder could add enough NPCs that a size of around 5 to 10 hero characters could raid it. I remember there being a mod for M&B where you could recruit the bar keeper at all of the capital cities. That was some what like what I am suggesting now, but I would like to see it where you could control a small group and raid instances that contain a decent size of NPCs. If there is such a mod, I would like to know what it is! Thanks!
 
A mode with spells and fantasy characters would be good for warband there are several for mb but nothing for warband :grin: maybe horde lands can be maid again for warband with some changes on factions like dark elfs wont look like samurais more exotic and killer types and less human factions etc ..
 
It wasn't worth making its own thread about yet, since I'm just sorting through the foreign language that is modding right now, but I'm starting on a story-driven single player mod.

Eventually, I'd like to get a team of people who actually know how to do this well together so that it doesn't end up looking like a half-assed mound of crap.

However, my idea is basically to cut out a lot of the open-ended aspects of the single player, and make it a plot-driven experience. Telling a story of corruption, cloak-and-dagger politics, revenge and even love. A story that spans hours of gameplay and takes the player on a rollercoaster of twists, turns, and second guesses.


I'm a writer (Or at least I fancy myself one) so plot, dialogue, characters, etc. I can easily do. It's the technical stuff that stumps me, though I'm trying to work my way through it now. Hopefully I can have something presentable before long to attract some people who can actually work on the technical aspects with ease.

- I'd like the capture the difficulty and feel of "Prophesy of Pendor" while immersing the player with the story-driven focus of western RPGs (Planescape: Torment, Baldur's Gate, etc.)


Would this kind of thing be accepted with such an open-world driven game though? Thoughts, community?
 
It sounds doable to me, but it would be extremely difficult. It's very hard to make a mod that improves on a game when removing a lot of its core concepts, but its doable. I'm a bit of a writer myself, and creating the story wouldn't be hard. It's the implementing of the story into the M & B world, as it is very open-ended, as you said,  which would make it difficult to insert a story line.
 
Diablodude said:
- I'd like the capture the difficulty and feel of "Prophesy of Pendor" while immersing the player with the story-driven focus of western RPGs (Planescape: Torment, Baldur's Gate, etc.)


Would this kind of thing be accepted with such an open-world driven game though? Thoughts, community?

I would like to see this too, an open-ended, but story-driven RPG.
However if you don't already have half the mod done, it's hard to attract modders with skills. Every decent mod that gets finished requires incredible amount of work, and writing is a very small, if rather important part of it. Also, most people with technical skills would rather have their own mod with their own ideas, if they already decide to put significant time and effort into it.
But don't let that discourage you, as the experience of making your mod (even if it never gets playable) may be interesting and creative enough to be worth it.
 
The really difficult thing for me is figuring out things like how much "Half the mod" is. I figure I can do the simpler (At least what seems to be the simpler) stuff, editing troops trees for unique factions, the dialogue, setting up the quests (I think for most of them I'm just going to put a "time limit" to leave it a bit open-ended, but still give them a sense of an overall "main quest" that they have to complete. Maybe spawn an unkillable army for a "game over" if they fail to complete it in time?) But I don't know how much of an actual mod that stuff makes up. I suppose it's a matter of not knowing how much of the game is "behind the scenes".

However, things like texturing are far beyond me. Even changing around the world map looks daunting right now.


Hopefully in a couple weeks this'll all be much more familiar.

Thank you for the replies though, and thanks ahead of time to future commenters.
 
It would be great if someone will make Napoleon mod from revolutions till waterloo but i don't know how to make mods so i hope you will pay attention to this ( please ) ( for single player )
 
MasterArcher said:
I have an idea for a mod-The Campaign if Joshua (from the bible)
Have Israel, Canaanites, Hittites, Hivites, Perizzites, Girga****es, Amorites, and Jebusites, Egypt, and other Iron age factions
Have Siege, battle, the village idea^^, and an Team domination, and duels during the Iron age time peroid
Also, have camel and horsemen and also chariots.
I posted something along these lines a while back, set around the time of the battle of Qadesh. I wish anyone that seriously decides to develop it luck!
 
erm a mod idea wel not intirely as it was in the old native, but could a mod be made when Nord huscarls have your surcoat with your banner.
and could they use throwing axes, their huscarls shield and a Bow ?.
maybe having factions such as:

kingdom of jerusalam (blue surcoat with the kingdoms crest)  having amasing archers (surcoats with silver bascinet gold trimmed referenced to Britain at war)  , best knights and Strong infantry.

Turks/ persians: arabic clothing, mainly strong infantry (large health but rubbish armour) with scimitars etc. archers the same.

Sorry for any typing errors, and that im not to sure on the history etc just thought about it being 1200's
there are mods similar to this as i have searched but when i load them up they seem to close after 15-20 minutes and say runtime error  :???: and mostly have buggs which have spread to my other mods.

any help on this would be great
Jay
 
I am very serious with this idea, so please dont just dump it into dust.


The TERRORIST VS POLICE FORCES MOD
you can choose if you want to be a terrorist or a policeman, the terrorists have to bomb buildings or hijack planes or capture NPC's, and oblivious the policeman have to prohibit it.


The classes for the policeman's would be:

Sharpshooter: With a pistol and a sniper rifle, this is the class for each guy who cant look in the eyes of the enemy when killing him (like me  :shock:).

SWAT: With a bulletproof shield and a machine pistol, this class is for people who are afraid getting there booty bombed if they have no shield.

Grenadier: A medium good gun with a noobtuber (grenade launcher), for people who just wanna bomb the sky!

Tactican: Would Spawn with 3 NPC's which one they could command, the kind of NPC would be appointed via the item shop, and he may change his spawn with a special grenade, perfect for spawnkilling noobs!

Heavy Infantry: equipped with a light machine gun, this troop will be the choise of people which just shoot like hell and slightly hope to hit a terrorrist, but wait, if you hit a NPC as a policeman, you LOOSE the round!



The terrorists classes would be:

Suicide Bomber: The name says it all.....

Hostage-Taker: Equipped with a machine pistol, this guy captures NPC's in buildings, and if a Policeman kills one of them, the policeteam looses the round, he also may take them as a human shield, but he cant shoot during it.

Gunman on Rampage: Just shooting everything on sight with a Light machinegun, only very little health, but nearly unlimited ammo.

Terror Cell: The Tactican of the terrorists, same attributes as the one from the policeman.

Grenade-Guy: A guy with grenades, and he wanna kill innocent people. questions?!


Im not a modder, but i may make some modells for the weapons, all we need is:

a scripter

a GOOD modeller

a mapmaker

some love (that means support!)

a thread for it (naturally!)
 
The TERRORIST VS POLICE FORCES MOD
you can choose if you want to be a terrorist or a policeman, the terrorists have to bomb buildings or hijack planes or capture NPC's, and oblivious the policeman have to prohibit it.

go buy counterstrike
http://store.steampowered.com/css
 
soozo12 said:
The TERRORIST VS POLICE FORCES MOD
you can choose if you want to be a terrorist or a policeman, the terrorists have to bomb buildings or hijack planes or capture NPC's, and oblivious the policeman have to prohibit it.

go buy counterstrike
http://store.steampowered.com/css

i would like to do, but im not 16......
 
How about a Rome: Total War mod.

Not just an mod in that era but just an multiplayer mod which uses all units and all factions for multiplayer. So only make the things in the game and not change it for more diversion or accuracy, that could possibly be another mod or submod. It wouldn't need constant updates and seeing the clones and similarity of many units probably wouldn't be as hard as another mod to make.

Also gameplay would be fun. Gold could also just be set to what is used ingame.

Just look at the units of factions here:

http://www.g-unleashed.com/index.php?jump=352
 
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