Mod idea collection: I want this mod.

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Just got an idea. Think Fallout/other post-modern apocalyptic setting, combined with PW and taking the good features out of FPW(Like money-dropping and sich). It would be awesooome. Money, good armor and good guns would be very limited. The main source of income would be looting and the like. It would be interesting to have a crafting skill to create guns like these:
makeshiftrifle.jpg

If anyone takes the lead, I would follow as a modeller.
 
nikosierra125 said:
looks awkward to fight in  :shock:

Ha ha ha, he fights well in Kingdom Under Fire and speaking of that wonderful game:

http://www.youtube.com/watch?v=bAw348iILFA&feature=related

Do you see here? There is a world map like there is in Mount and Blade. However, your troop actually looks like an army instead of a guy on a horse. Is there any mod that does this?
 
Hi, i was just wondering about another mod when looking back at older mods for other versions, and i was wondering if there is a new mod of the holy war, you know about jerusalem and crusaders. factions being: arabs & turks ( 1 of which is just infantry and the other is horsemen and horse archers) Vs 2 types of crusaders (1 wearing black sircoats with the white cross (crossbowmen & infantry only) and the blue sircoats ( templer longbowmen & templer knights)

I know it sounds like im being a bit fussy about this but after watching my favourate film : kingdom of heaven. I just loved the idea of different types of templers, and maybe some historical castles and cities E.G. jerusalem itself and karak.

Hope someone can help me here thanks.
Jay  :grin:
 
ADestroyerOfArzock said:
Do you see here? There is a world map like there is in Mount and Blade. However, your troop actually looks like an army instead of a guy on a horse. Is there any mod that does this?

Uhm make a party so you have an army!, you can have large battles if you want in mount and blade
 
Renneko said:
ADestroyerOfArzock said:
Do you see here? There is a world map like there is in Mount and Blade. However, your troop actually looks like an army instead of a guy on a horse. Is there any mod that does this?

Uhm make a party so you have an army!, you can have large battles if you want in mount and blade
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

I don't think you understood. You can have an army of 300 people but on the map, it is just a guy riding a horse as opposed to seeing an army on the map.
 
Hi everyone.

Most ideas in here are for conversions of the game. That's all nice and stuff, but IMO the (sp) game still lacks in real gameplay mechanics and content. Especially the fact, that the sp game becomes pretty repetitive after capturing a few fiefs.

Therefor I suggest the following gameplay enhancing mods (in theory they should be usable with any other kind of mod / conversion).

1. Add one or more npc rival(s), that basically do just the same stuff as the player.

What they do:
They travel around, gather troops (and maybe some companions), join tournaments, do quests (simulated, but not really important), join factions as mercenaries, vassals, try to become king, go rogue and so on. They don't actively contest with the player, unless they player happens to butt into their business / faction, or if the player becomes to much of a force in the world. In the last case, they might even try to flock together to free the world from they player.
Of course, it would be impossible to implement all of these - the important thing about them, is for them to build strong armies to counter the player and thus making the sp less predictable.

How strong they are:
They possess just the same strength as the player himself. (As in the same level and increasing proficiencies)
They and their armies would be of superior strength (top tier troops) and a considerable amendment to any kingdom.


2. Create a single independent trade city (faction).

The city shall be the wealthiest and largest of all cities.
The city has one lord, that acts completely non aggressive towards other factions.
The city has its own type of troops (only 2 or 3 tiers to make sure their armies consist of top tier troops).
The city is in some kind of peace / trade / non aggressions treaty with all other factions, since they are the center of the worlds economy, any faction would lose more than they would gain by attacking them.
If the city should be captured, any other faction will immediately declare war upon the aggressor. That way, if you are looking for a challenge, you could just try taking that city.
They city should be located somewhere in the center of the map.
If an npc faction grows larger, they will try attacking the city.

Again, a lot of this stuff might be difficult to implement, but the idea is just to have an independent, rich, strong city, that is protected by an agreement between all factions.


3. Add some hidden but capturable bandit / outcast / rebel castles or villages.

There could be one of them in every factions region.
They act like a spawn location for bandit / rebel / deserter troops.
They can have a lord, that tries to plunder villages or attack caravans.
They use an enhanced bandit troop tree.
The castles / villages and their lords are only of average npc lord strength.
It is hard to find them. You will have to ask around in different cities to find some clues. Otherwise its impossible to find their location. Npcs cannot see them.
If you capture the village, you can either keep the old lord as a vassal or keep it for yourself.
However, once they are captured, enemy npc factions might find them after a while. Of course they stop spawning any kind of rogues after they are captured.

The idea about this is to offer an alternative but viable way of playing the sp game as a bandit or rebel lord. If you manage to capture a few of them, you already got a small, but scattered kingdom, which would provide a good start for further advances. The way to go here isn't about honor, right to rule or renown, as these are concepts of a world that drive you to become a bandit / rebel. In fact, going that way you could create some kind of dictatorial or democratic new regime, or just take the whole world to the cleaners. Or maybe take a whole different approach and turn this into a quest from another lord to raid a castle sized lair of bandits / rebels for a nice reward.
 
I think there needs to be an MP mod with an economy and different skills and jobs like harvesting wheat, baker, knight, lord, peasant, kind of like the RP servers on Gmod. And you could settle a village with other players and level up and create a kingdom online, yeah that would be awesome.
 
ADestroyerOfArzock said:
nikosierra125 said:
looks awkward to fight in  :shock:

Ha ha ha, he fights well in Kingdom Under Fire and speaking of that wonderful game:

http://www.youtube.com/watch?v=bAw348iILFA&feature=related

Do you see here? There is a world map like there is in Mount and Blade. However, your troop actually looks like an army instead of a guy on a horse. Is there any mod that does this?

I'm now busy with my 'The New World' mod, but it seems interesting to work on an mod with faster(arcade) gameplay, pumping music and more action.

freak_oz
 
I would say a Lord of the Rings mod but there are already several in progress, but I know Star Wars Conquest was AWESOME in the original M&B, so I really think that there should be one of that magnitude for Warband.  :grin:
 
My idea is not a mod itself, but an application that can be added to all games.

its basically a leadership system, where at the start of an online game all players vote to elect a leader for their team, then the leader will be in spectator mode, and he can lay flags his team can see so they can more easily know where and when to attack, instead of the "go the house next to the cat" as that can be very confusing in a town.

a bit like someone playing a Strategy game, but the troops will be real players

obviously this wont work too well for big public maps like 22nd siege server. but would apply more to clan matches and will be enjoyed by more strategically minded players

watcha think?
 
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