MM or NW

What its better ???

  • Mount and musket Mod

    选票: 68 24.2%
  • Napoleonic wars

    选票: 213 75.8%

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feinting etc which can bring SOME flavour to the combat,

Feint into an overhead stab you are dead :smile:

I know what you mean about feinting make the melee slightly better but compare this to the old MM melee you had feinting, spinning, side steps and to an extent chambering. Making the melee challenging and enjoyable now it is just the same old overhead stab.  :sad:
 
That is what I meant. That not all flavour is gone, but a lot has been removed for no great gain.
 
At present moment for me MM better, not to much, but still
NW too bright and variegated - all these flowers, mushrooms and others, MM seemed more dark and monotonous :neutral:
And maps... :cry: most of new have too much flora, it is annoying and also because of this I have very low FPS and can't  play NW normally :???:
 
Hekko 说:
I lost against a guy with a butterknife today, he didn't really know how to play, he lucked out and tanked the first stab and then he ran in circles around me, and I couldn't turn quickly enough to stab him, even after I had blocked to get attackpriority.
Attack priority is different in slash vs stab then in stab vs stab, by moving in one direction while facehugging and swinging in the other one you can get in 2 hits in a row without the stab weapon dude having a chance to hit you :smile:

Anyway, overhead stab is broken, damage calculation and chamber timings are same as with overhead slash which results in pretty ridiculous sweetspots, damage and weird chambering. Not to mention ghosting when overhead attack anim finishes but there is still 1 second time window during which if you walk into it you're going to get 1 hit killed. Also, overhead stab has weird "middle-feint" in it which makes feintspamming a viable tactic because with low fps it's impossible to see which attack is coming ("middle-feint" looks like its starting a stab then suddenly switches to overhead). Spinning with overhead around is quite acceptable tactic cause of ghosting in group fights you will most likely get a hit (spinning and feintspamming done together causes blindness). Overhead stab hits seem to cause horse rearing every time they hit horses chest, even while bouncing off it, which makes it pure cav killer.

This new melee system is far better than MM, it just needs some tweaking, mostly overhead stab.
All in all, NW is far better than MM.
 
_Logan_ 说:
Napoleonic Wars has been/is being sold almost exclusivley on word of mouth; the marketing budget costs are probably equivalent to the change in your back pocket.

The vast majority of original players of MM also translated to be the vast majority who knew about NW, therefor, how can NW has balooned into thousands of players (estimated 30k sales) from a maximum of 1k players if those original players didnt enjoy it enough to spread the word. Yet, if MM was so popular and good and amazing etc; why did it maintain (a still healthy) a much lower player base?

I know saying it's better because it's more popular is an obvious fallacy, but it's there.

Now, lets look at improvments;

- Over 220 units, rebuilt from the ground up, including expanded artillerey avalable for use like rockets, and then the sappers and engineers who can plant bombs, or build cover, which combined with the destructable cover mechanic adds a whole new layer of depth. Moreover the units included are perfected; literally, not a single detail is off to even the most astute pitch fork weilding gaming historian eager to shout at online companies 'raping' history. Not only this but the strenghts and weaknesses of the classes have been expanded on i.e; rifleman super vunerable to cavalry, grenadiers have better melle, curassiers are slower but more heavily protected and so forth.

- Improved graphics, better textures, re done player models and new animations.

- Dozens of new maps + random maps and an astonashing ammount of custom maps being developed by players already. Plenty f varietey, and with destructable enviroments mean alot of maps often play out differently (especially seige which is transformed now you can breach walls entirley and climb rubble in a forlorn hope)

- More servers, and increased stability

- Musicians, standard bearers and officers give morale and skill buffs.

- New game modes like Commander Battle which will ensure the game can still be played if even like 4 people played daily as you can command 50, or more bots.

- Increased character customization

- New proffesional voice acting

- A boat load of classical backround tracks and tunes your musicians can play

- Replacing zoom with a telescope for commanders to ensure only the leaders have that tactical edge, and including the much desired march function, and the brace function

- A completley revamped custom battle mode with up to 500 bots (IIRC) now possible to be divided up into custom squadrons up to 50 men and who can fight on a number of maps

- Fantastic art work

- Increased popularity leading to increased ammount of line battles.





NOW;

Some people are saying they prefer the now (badly aged) MM because they think a single attack animation, only useable by baeonet equipped infantry, is over powered? And the thrust only Baeonet. WTF is wrong with you people?

How can people prefer a stupid animation with a guy waking his musket over someones face over a more real stabbing attack it doesn't make sense. I remember seeing the mm vrseion of the overhead attack for the first time; I remember face palming thinking that would be one of the first things i would have changed.
 
matmannen 说:
How can people prefer a stupid animation with a guy waking his musket over someones face over a more real stabbing attack it doesn't make sense. I remember seeing the mm vrseion of the overhead attack for the first time; I remember face palming thinking that would be one of the first things i would have changed.

Gameplay > looks. While I agree, it looked absolutely silly it, and it's mechanics made for better gameplay than the current incarnation of the upstab.
 
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