hrotha 说:
Lots of if's in that quote. I'd say it agrees with me and with my personal experience. Hell, you agree too, since you say it's merely "against the norm".
I am confuzzeled are you agreeing with me or not? Your general tone suggest disagreement, while you say the quote agrees with you when it infact is my quote supporting my side of the argument.
hrotha 说:
A successful chamber was not a guaranteed kill, even if you weren't counterchambered. Footwork was a very important factor.
A successful chamber was not a guaranteed kill, however, it almost always was a guaranteed hit(/poke/thud/stub/whiff). People who got away with blocking chambers either had a dodgy connection, a very low ping or were incredibly lucky. And anyone/everyone of those who were reckognized as good players in MM would, rightly so, call bull**** if someone blocked two chambers in a row.
hrotha 说:
That personal jab and thinly-veiled "noob" insult is completely gratuitous.
Well, I genuinely don't know if you played MM that much, quickly looking through your post history most of your 15 pages of posts seem to be about Vikingr and NW with 9 in total being about MM. Furthermore, I made the comment in order to tie in MM into the quote since the quotes post was made in regards to warband. And to illustrate the statement:
"2:10 - (WoC|2|Hekko: Would you say that downchambers were blockable in MM?
2:11 - KWAC_Sid: Mhm
2:11 - KWAC_Sid: No"
"2:24 - (WoC|2|Hekko: Heya, would you say that chambers were blockable in MM?

2:24 - (WoC|2|Hekko: Assuming a ping of around 40
2:24 - Vikestad: Generally no, but if you sidestep like a boss"
(By the way, this sidestepping thing has become infinatly easier with the lower turnspeed, which is why I am saying that even downchambers are rather blockable these days, because it takes so long to turn to the target)
"1:51 - (WoC|2|Hekko: Would you say that a down chamber in MM was unblockable in general?
1:51 - Evanovic: most of the time
1:52 - (WoC|2|Hekko: Assuming a normal ping (people between 35 and 55)
1:53 - Evanovic: yeah"
The bottomline is, it's painfully obvious that chambers are borderline useless these days due to many reasons, one of which is that they are rather blockable these days, and that is a huge loss for both competitive and entertaining gameplay. I ask you to run the following test just stand still at medium range, stab, get chamberblocked and try to block on time, you know what's coming so reactions don't really come into play, and if both of you have ping of around 40 your goose is cooked.
Edit: As the scientifically minded people me and Evan are we actually went to the duel server and tested it out in a plethora of scenarios with different skins to utilize the different polearm skills. And what we found is that downchambers are not blockable as long as: you are in range to actually hit the person with a normal stab*, you don't hold it in for any amount of time, you don't do fancy manouvering on the up-down axis with the chamber. My ping was just above 40 and evans was around 55. All range tests were run double sided so that both tried to do it at the same range. The tests did not involve any form of movement of the characters since the tests would be too hard to replicate time and time again with the same conditions.
*Your block extends a bit infront of your char, and as such you can block attacks that wouldn't otherwise reach you, we found that chambers were blockable in this scenario, but blocking or not didn't matter since the stab was out of range either way.