rejenorst 说:
@Vorlen
From what I've gleamed during the past months, the reason NW is the way it is today is thanks to the MM suggestion thread of which multiple suggestions made their way in. The personal **** you impressions people get from Vince's replies are unfounded. It was the MM community who determined the direction of NW right from the get go. Yet the dev's have had to deal with plenty of self entitled posters who seemingly demand respect for this reason or another. If your unhappy with your purchase it is by no means the dev's fault as not all individual tastes can be catered to.
However you have the ability to mod NW and can create a classic mod if you want.
I don't think what Vorlen means to say that the idea of things is bad, I think he tries to point out that when alot of respected, veteran players make posts saying that melee still needs tweaking they get no response at all (up until recently that is) and once they did get a response it comes across as rather rude, the meme certainly is something that a company should not use as a response to it's customers.
Also, the devs should cater to these people, since people like Evan, Vorlen, Chibbi, Ward, Sid etc. were and are some of the best players around yet they all dislike the melee, which shows that the criticism is not fueled by their own shortcomings and backed up by a deep understanding of the game mechanics as well as experience. If you allow people who do not understand chamberblocking, attack priority etc. shape too much of the development you end up with a melee system that has a very low skill ceiling, which is what has happened in the transition between MM and NW.
Furthermore, the suggestions on the suggestion forum also has to be tempered with a bit of sensibility, there were some people suggesting that blocking should be removed for instance. (However, this is something that I feel has been done very well).
_Logan_ 说:
Now, lets look at improvments;
- Over 220 units, rebuilt from the ground up, including expanded artillerey avalable for use like rockets, and then the sappers and engineers who can plant bombs, or build cover, which combined with the destructable cover mechanic adds a whole new layer of depth. Moreover the units included are perfected; literally, not a single detail is off to even the most astute pitch fork weilding gaming historian eager to shout at online companies 'raping' history. Not only this but the strenghts and weaknesses of the classes have been expanded on i.e; rifleman super vunerable to cavalry, grenadiers have better melle, curassiers are slower but more heavily protected and so forth.
The different classes were in place in MM so that's not really an improvement as you put it. The new artillery and sappers certainly add novelty value to the game and atmosphere, but it does not carry gameplay.
_Logan_ 说:
- Improved graphics, better textures, re done player models and new animations.
Certainly improvements (with the exception of some animations), a better looking game will have an overall lasting effect on how one enjoys it and this together with the sounds are really the only big improvements for me in the DLC that are not just novelty factor. However, I do prefere gameplay over eye(/ear)-candy (although the latter is important as well!)
_Logan_ 说:
- Dozens of new maps + random maps and an astonashing ammount of custom maps being developed by players already. Plenty f varietey, and with destructable enviroments mean alot of maps often play out differently (especially seige which is transformed now you can breach walls entirley and climb rubble in a forlorn hope)
Destructible walls and sieges were possible in MM, and there were a ton of custom made maps in MM as well.
_Logan_ 说:
- More servers, and increased stability
Well, the number of servers have not really increased. I cannot comment on stability since I have found both MM and NW very stable. Performance has improved though after the patches though, that I must say is a big improvement.
_Logan_ 说:
- Musicians, standard bearers and officers give morale and skill buffs.
Quite gimmicky at best, not really a noticeable difference to gameplay on the battle server for instance.
_Logan_ 说:
- New game modes like Commander Battle which will ensure the game can still be played if even like 4 people played daily as you can command 50, or more bots.
As far as I recall bot battles were possible even in MM, although I find that functionality is much improved in NW, however, commander battles are not really that important, it's certainly a nice feature, but if it was between commander battles and chambers becoming unblockable again or turning speed being reincreased or animations for the upstab being smoothened I would not hesitate to go with the improvement to the core gameplay, so the value added by commander battles isn't really that great.
_Logan_ 说:
- Increased character customization
Again, nice, but ultimately novelty factor that will wear off.
_Logan_ 说:
- New proffesional voice acting
- A boat load of classical backround tracks and tunes your musicians can play
Absolutely awesomesauceilicious, the voice acting together with other sounds is really an improvement that I believe has a lasting effect and not just be novelty factor that wears off after a while
_Logan_ 说:
- Replacing zoom with a telescope for commanders to ensure only the leaders have that tactical edge, and including the much desired march function, and the brace function
Zooming can be re-enabled afaik, and how to do it was floating rather freely here on the forum a while ago afaik, futhermore in the process, or so it seems, the zooming in and out in 3rd person seems to have gone, which means that some people are stuck viewing their character too closely/far away for their liking.
_Logan_ 说:
- A completley revamped custom battle mode with up to 500 bots (IIRC) now possible to be divided up into custom squadrons up to 50 men and who can fight on a number of maps
It's a multiplayer mod, so this is novelty factor at best.
_Logan_ 说:
Something nice to have, but still, gameplay over loadingscreen art.
_Logan_ 说:
- Increased popularity leading to increased ammount of line battles.
15e still has roughly one linebattle per day, which is what we had before NW was released as well, so that's not really a change.
_Logan_ 说:
NOW;
Some people are saying they prefer the now (badly aged) MM because they think a single attack animation, only useable by baeonet equipped infantry, is over powered? And the thrust only Baeonet. WTF is wrong with you people?
Don't get me wrong, I personally like NW in all aspects except melee, as does Vorlen (or so he did the last time I spoke to him about the other features), however, melee is THE most important feature since that is where alot of people spend most of their time when playing. Furthermore, something that is a bit irksome is that melee was better in MM, so the most important area of the game has taken a step backwards. Melee is what has kept me and alot of other players playing for hundreds if not thousands of hours so it's certainly a bit annoying when melee gets dumbed down, which is also why alot of profilic melee players have moved to native or just play less, because melee isn't as fun. What also is a bit mind boggling is that some changes wouldn't really affect anyone who isn't playing on a certain level anyway, I mean what do the beginers care if chambers are blockable or not, for better players it's paramount that you cannot consistantly block chambers though, so some changes could be implemented without upsetting anyone.
The bottomline is though: If more than 20% find MM to be better than NW then there is something to look into, and seriously at that. I personally even voted for NW since ultimatly the community is most important, and that is found in NW, the other improvements also go a long way to set NW as the better choise. However, it would be a shame if people were left to dream for the glorious days of MM rather than having nightmares about the dark ages of MM.