Resolved Missing Armor and Weapons from stores

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An absolute ton. Most Vlandia and Battania gear was unavailable, and most crossbows, though the latter are still super bugged in terms of price.
DAAAAAAAAMN! I was wondering why is there only one crossbow. This makes much more sense. I really hope devs will fix this in the next patch
 
I replaced all multiplayer_item="true" with nothing and deleted them in spitems.xml. But, my game now crashes when I click trade in the city. Did I do something wrong?
 
I replaced all multiplayer_item="true" with nothing and deleted them in spitems.xml. But, my game now crashes when I click trade in the city. Did I do something wrong?

i think you did

in my case, i removed the line and the spaces

<Item multiplayer_item="true"
id="mail_mitten"
name="{=g51zVsKU}Mail Mitten"
mesh="mail_mitten_c"
culture="Culture.vlandia"
weight="1.4"
difficulty="0"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor arm_armor="23"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>

<Item id="mail_mitten"
name="{=g51zVsKU}Mail Mitten"
mesh="mail_mitten_c"
culture="Culture.vlandia"
weight="1.4"
difficulty="0"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor arm_armor="23"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>

pic below showing the vendor selling missing items after the line was removed
35Qh55Y.png
 
This should've been fixed right away. It's really unacceptable to have players go into the goddamn files to fix something so simple.
 
This should've been fixed right away. It's really unacceptable to have players go into the goddamn files to fix something so simple.
I mean they did so of their own accord and I think we should just be thankful they found the issue which can be easily fixed now by TW instead of spending time on it when it was a simple oversight. You can't effectively QA a game of this complexity and size. Something Paradox has also never learned.
 
I've read on other threads that certain "high grade" weapons and armors are tied to your Clan Tier ranking.

My clan is rank 3, and I have the exact same items for sale in all Sturgian cities as I had at rank 0. Leather lamellar is the absolute best armor that has been available for purchase the entire time, so I sincerely doubt it is tied to clan tier ranking.

For those who have successfully removed "multiplayer_item="true" in their spitems.xml, would you be kind enough to do a how-to guide? Because when I search for that line in the file, I find upwards of several hundred lines containing "multiplayer_item="true". Are you really meant to delete them all just to get items to show up?
 
最后编辑:
For those who have successfully removed "multiplayer_item="true" in their spitems.xml, would you be kind enough to do a how-to guide? Because when I search for that line in the file, I find upwards of several hundred lines containing "multiplayer_item="true". Are you really meant to delete them all just to get items to show up?
Yes.
If you're using notepad to edit it, just press Ctrl+H, put multiplayer_item="true" into the find bar, leave replace empty and then hit replace all.
There you go, however you will need a new save for it to take effect.
 
My clan is rank 3, and I have the exact same items for sale in all Sturgian cities as I had at rank 0. Leather lamellar is the absolute best armor that has been available for purchase the entire time, so I sincerely doubt it is tied to clan tier ranking.

For those who have successfully removed "multiplayer_item="true" in their spitems.xml, would you be kind enough to do a how-to guide? Because when I search for that line in the file, I find upwards of several hundred lines containing "multiplayer_item="true". Are you really meant to delete them all just to get items to show up?

I'd have to personally disagree, from 0 to 3 I've seen different equipment at my vendors for Vlandia and Battania.
 
i think you did

in my case, i removed the line and the spaces

<Item multiplayer_item="true"
id="mail_mitten"
name="{=g51zVsKU}Mail Mitten"
mesh="mail_mitten_c"
culture="Culture.vlandia"
weight="1.4"
difficulty="0"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor arm_armor="23"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>

<Item id="mail_mitten"
name="{=g51zVsKU}Mail Mitten"
mesh="mail_mitten_c"
culture="Culture.vlandia"
weight="1.4"
difficulty="0"
appearance="0.3"
Type="HandArmor">
<ItemComponent>
<Armor arm_armor="23"
covers_hands="true"
modifier_group="chain"
material_type="Chainmail" />
</ItemComponent>
<Flags />
</Item>

pic below showing the vendor selling missing items after the line was removed
35Qh55Y.png
Thanks for clearing that out. One more question: Did you manually delete each of 258 texts this way?
 
Thanks for clearing that out. One more question: Did you manually delete each of 258 texts this way?

i am using notpad++ to do the job
make sure you checked the box of "extended(\n,\y....)" before replaceing the following with empty input
" multiplayer_item="true"\r\n " (1 space at the start and 7 space at the end incase the reply ate it)
 
最后编辑:
ive removed all of the multiplayer_item="true lines, and created a new char and its not made any difference :sad:
 
No, I just think it means the OP solved it. It wasn't changed in the recent patch.

Anyone had any luck getting this to work with current savegames? Does the vendor inventory ever refresh?
 
i am using notpad++ to do the job
make sure you checked the box of "extended(\n,\y....)" before replaceing the following with empty input
" multiplayer_item="true"\r\n " (1 space at the start and 7 space at the end incase the reply ate it)

Thank you!
 
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