In Progress Misplaced Assets on World Map (compilation) - floaters, glitches, bleeders, trees, rivers etc

Users who are viewing this thread

Here's the list. I'll continue to add more. Most should have name of village or town nearby to help locate. The map looks absolutely beautiful, but sometimes I am amazed at the amount of errors.. I hope someone will take time to correct. Thanks!

Note: once I startd actively looking for these I realize some of the trees sticking out of walls are likely intended to cover mismatched sections for which they didnt have slanted models. Hopefully those areas can be replaced with slanted walls at a later date or trees be adjusted slightly to overhang but not be growing out of buildings.

seeing under surface of river texture / river texture up side of mountain:

trees in rivers:


bridge is underwater (below water texture):

trees in lake:
 
Last edited:
side of rock model at lake:

wall doesnt connect (green) and trees clipping with walls and towers (red):

wall missing (green) and tree sprouting through wall (red):

Revyl:
 
Last edited:
AI mesh issue on world map Ortongard. Parties walk on the city walls.
qtJeS.png
TXdcE.png
 
Reported elsewhere. Floating wheat field and graphical glitch on ground:

tree sticking through mule:

floating logging camp, also at angle that clips ground:
also- fields in background floating:

fields placed at angle - floating one side clipping ground on the other
also, the associated texture glitch on ground when rotating or moving camera:

poorly rotated clay at Gereden - side floating on riverbank
 
Last edited:
FIELDS FLOATING @ THERSENION (missing screen)

ground texture glitch under fields

floating horses:

third field clips ground, also associated ground texture glitch

gaps and floating river texture at Nahlan

gaps in river texture at Askar, reflective texture under bridge:
 
Last edited:
grape basket at vineyard(s) - from any angle only shows faces away from player, not front:
-note this occurs at all worldmap vineyards

floating - Sagora fief and sheep:

duplicate assets, floating - Saldannis

Myzea - tree placed in castle wall, clipping:

trees under water:
 
Last edited:
Floating: Siege tent at Ortesia, horses at Gorontor

gap in river texture @ Ocs Hall:

vineyard model clipping ground @ Marin:

pinetree LOD, trunks missing at distance. appear to be floating:
 
Last edited:
I'll try this in future. Had difficulty getting it to work at first and would take long while to redo every image. They seem to load sporadically when i paste in spoiler and I'm relatively inexperienced in posting on forums.

update:
couldnt get photos to load consistently so unfortunately, I report like this or they wont be seen. I dont know how else.
 
Last edited:
AAmRNEM.jpg

City of Arromanc produces Olives, but shows Sheep !?

Edith says:
City of Furbec produces Grapes and shows Sheep too...
Lonely Vlandians ... :razz:
 
Last edited:
Back
Top Bottom