Miserable life as a fief lady

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yeung

Recruit
My life is miserable as my fief becomes larger and larger. I haven't been able to collect taxes from each fief as they are quite far away from my party, and my greedy soldiers loot my purse each week. My fief income is so little to pay the wages...

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It's so weird that I have to collect the fief income by myself and then the garrisoned soldiers get their wages from my purse. Why not pay the garrisons wages from the fief income directly?

And the fief income seems to be too little. Far not enough to cover the wages of the garrisons. I garrison 300 soldiers in each town and 100 soldiers in each castle. It is just the number same as other NPC lord's towns and castles at Day 1 of the game (now their towns have about 500-600 garrisons already). And thus as my fiefdom become larger and larger, my net expenses grow larger and larger too.

I understand that I have to disband my soldiers in order to cut expenses. However I really feel sad to see my garrisons far less than other NPC's town/castles. It's something about dignity, face.

I hope that the fief income will be increased in further version of M&B, at least enough to cover more garrisons. And the fief will pay the garrsion wages automatically.
 
This isn't really a problem. The longer you wait before collecting taxes, the more taxes the fiefs owe you and the more they will pay when you finally arrive to collect.
 
Couldn't you go on a new life of trading, tournament winning, or killing to help finance your expenses? Not to forget you also have the option of forcing your own villages to give you stuff for free or just looting them all the way to help finance the soldier's wages.

I my opinion though, you shouldn't have that many troops in your castles and towns not doing anything, bring them out and slug it out with your enemy, you'll lose a few guys but it'll lower the amount of wages you need to pay.
 
The richer the village, the higher the income. Building the mill in a village helps a lot. Likewise, doing quests for cattle, weed and peasant training. However, even if they love you from the bottom of their country-side heart, the peasant will never manage to sustain expenses for an army. You must resort to the old good way of doing money in Calradia: pillage and loot :mrgreen:
 
Or raiding caravans, that usually nets you a pretty big bag of swag, provided you don't have that many troops with you.
 
Capture and more lords to ransom. I sell about half of what I capture and can get by that way, with 150-200 in castles and about 300 in my cities.
 
Raid caravans. You get 2-3 slots of trade goods, and a whackload of combat gear.
Lords are also good, especially ones with prisoners. Capture, stash, sell off.
 
While ransoming nobles is really the major part of the player's income, you can also demand money from caravans.
Raiding a caravan pose some risk of losing your high-tier troops, and to get nice money, you need to invest a decent number of points into trade and looting skills.
On the other other hand, demanding money for passage from caravans will net you something around 500 denars (it is so, if you have a 100 strong party), without any further need to go sell stuff, invest points in crappy skills or spend your time on boring battles.

And you can always refuse from the fief, when the king is offering it to you. One village, one castle and one town are more than enough, really.
 
Caravans will give you money based on how much you overpower them - having 100 huscarls will net you more gold than 100 recruits.

Of course, I always find it more profitable to raid them.
 
Time to either lay off people, aquire a town (if that is possible) or find other sources of income, Sea Raiders are a good source of income, a party of 50 is good, if you can beat 50 with no casualties then destroy big Sea Raider parties regularly, you get cash, XP, morale, and if you sell their belongings (armour, helmets, swords and axes), you can start making up to 2000 denars in one attack run.  A few Swadian knights are enough to take down 50 Sea Raiders.
 
I find that owning a well-to-do Town is sufficiently profitable to cover the wage of my 100 men and all the other 200 garrisoned.
 
I really miss those 0.903 days, in which a town can feed a whole army and servral greedy companions. Now I'm busy trading/robbing/kidnapping everyday, sometimes I even considered about selling my soul to ctrl+x...
 
if you garrsion recurits in your town and castles then it would be much cheaper..i think they are 2d per week each, so 300will be 600....which is easy to get from fighting a medium sized army and sell loots. a village should produce 400d per week which is enough to feed a castle of newbies.
 
Captain Erik 说:
if you garrsion recurits in your town and castles then it would be much cheaper..i think they are 2d per week each, so 300will be 600....which is easy to get from fighting a medium sized army and sell loots. a village should produce 400d per week which is enough to feed a castle of newbies.

To continue with this line of thought.

The AI in game doesn't see a difference in troop levels when considering a siege. While during a siege higher tiered troops will last much longer, if your only putting troops in towns/castles to deter enemy lords definitely go with a large amount of recruits. This alone should solve your money difficulty's.
 
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