Minor fixes compilation

正在查看此主题的用户

LucklessCebu

Recruit
Just a few minor fixes to things that were bothering me in Floris 2.55. The following issues are fixed:

1. I've used DarkOmegaMK2's lord fixes as a base, so all of those are included. See this thread: http://forums.taleworlds.com/index.php/topic,296500.0.html for details. All credit to DarkOmegaMK2 here, with thanks.

2. The archery tweaks included in 2.54 were not included in 2.55 - from what I've read, this was an oversight. I've merged the archery items from 2.54 back into 2.55. I highly recommend the changes - they make life considerably more interesting for an archer.

3. The throwing bollocks and throwing dirks items were unusable due to having their speed set to 0. I've tweaked these values to make them usable. Not sure what the intended values were, so I had to guess - I've set them to 106 (bollocks) and 102 (dirks), respectively - slower than the lower level throwing knives, but still quicker than most thrown items to give some impetus to use them. You can easily change this to your desired value in Morgh's editor - items 768 (bollocks) and 769 (dirks).

4. The Horseman's mace has thrusting damage listed despite not having a thrust animation. In keeping consistent with other blunt weapons, I simply removed the thrust damage so it no longer shows up and makes you think your NPC companions will be thrusting away uselessly with it.

DarkOmegaMK2's lord fixes will only be partially implemented in an existing game (NPC stats won't be overridden), but all of the item fixes should be compatible with existing (2.55 expanded) save games.

Download links:

https://www.dropbox.com/s/f644gid2ybgdkqh/item_kinds1.txt (for item_kinds1.txt)
https://www.dropbox.com/s/mailkhgbphf1edm/troops.txt (for troops.txt - DarkOmegaMK2's original file, no changes here)

Simply download the two files and place them in your modules/floris folder, allowing them to overwrite your current versions (making a backup first is always a good idea). And of course, let me know if I've broken anything - though it's highly unlikely.
 
He's using my files as a base, so obviously this will work like a masterpiece. No question and if you even think/speak/breath/feel doubt about it, there will be problems my friend, problems indeed.

...enjoy :grin:

Kudos to LucklessCebu for being so proactive! I never noticed all those other things missing.
 
Hanakoganei 说:
Good work dude. If anyone can confirm this works properly I recommend this be pinned.
Nice work folks.  I'll one up a pinned thread and add the text files as an optional patch to the Nexus download page if you'd like.  As you make any updates just let me know what to update the patch files with.
 
Windyplains 说:
Hanakoganei 说:
Good work dude. If anyone can confirm this works properly I recommend this be pinned.
Nice work folks.  I'll one up a pinned thread and add the text files as an optional patch to the Nexus download page if you'd like.  As you make any updates just let me know what to update the patch files with.

Thanks!

On my side, it is most likely final as the corrections have solved the issues i wanted to address in my games, unless someone finds something that i missed.
 
LucklessCebu 说:
2. The archery tweaks included in 2.54 were not included in 2.55 - from what I've read, this was an oversight. I've merged the archery items from 2.54 back into 2.55. I highly recommend the changes - they make life considerably more interesting for an archer.
Working perfectly. Interesting fact: the Vaegirs are kicking Nord ass, and have taken Sargoth after 200 days while still holding their initial cities.
 
LucklessCebu 说:
3. The throwing bollocks and throwing dirks items were unusable due to having their speed set to 0. I've tweaked these values to make them usable. Not sure what the intended values were, so I had to guess - I've set them to 106 (bollocks) and 102 (dirks), respectively - slower than the lower level throwing knives, but still quicker than most thrown items to give some impetus to use them. You can easily change this to your desired value in Morgh's editor - items 768 (bollocks) and 769 (dirks).
I just now reread this part and I think one of the reasons they were made to be unusable was because the models were buggy. They stick into the target/wall/ground by the handle instead of the blade.
 
Pjoft 说:
Working perfectly.
Good to hear.

Windyplains 说:
Nice work folks.  I'll one up a pinned thread and add the text files as an optional patch to the Nexus download page if you'd like.  As you make any updates just let me know what to update the patch files with.
I'm not really actively working on anything, but if anyone notices other minor things like this I'd be happy to take a look. Fixing the Balanli crash is outside the scope of what I can do, but text file editing is easy enough.

Hanakoganei 说:
I just now reread this part and I think one of the reasons they were made to be unusable was because the models were buggy. They stick into the target/wall/ground by the handle instead of the blade.
Gotcha. I didn't really look at these too closely, just made sure I could throw them at things/people after the edit. Assuming the models are bugged, I can revert this if folks would prefer - though I think removing the Vaegir faction flag would be a better option than setting the speed to zero, as this would remove them from stores entirely. I was a bit annoyed when I first saw these in stores, bought them, and... oops, worthless purchase.
 
后退
顶部 底部