LucklessCebu
Recruit

Just a few minor fixes to things that were bothering me in Floris 2.55. The following issues are fixed:
1. I've used DarkOmegaMK2's lord fixes as a base, so all of those are included. See this thread: http://forums.taleworlds.com/index.php/topic,296500.0.html for details. All credit to DarkOmegaMK2 here, with thanks.
2. The archery tweaks included in 2.54 were not included in 2.55 - from what I've read, this was an oversight. I've merged the archery items from 2.54 back into 2.55. I highly recommend the changes - they make life considerably more interesting for an archer.
3. The throwing bollocks and throwing dirks items were unusable due to having their speed set to 0. I've tweaked these values to make them usable. Not sure what the intended values were, so I had to guess - I've set them to 106 (bollocks) and 102 (dirks), respectively - slower than the lower level throwing knives, but still quicker than most thrown items to give some impetus to use them. You can easily change this to your desired value in Morgh's editor - items 768 (bollocks) and 769 (dirks).
4. The Horseman's mace has thrusting damage listed despite not having a thrust animation. In keeping consistent with other blunt weapons, I simply removed the thrust damage so it no longer shows up and makes you think your NPC companions will be thrusting away uselessly with it.
DarkOmegaMK2's lord fixes will only be partially implemented in an existing game (NPC stats won't be overridden), but all of the item fixes should be compatible with existing (2.55 expanded) save games.
Download links:
https://www.dropbox.com/s/f644gid2ybgdkqh/item_kinds1.txt (for item_kinds1.txt)
https://www.dropbox.com/s/mailkhgbphf1edm/troops.txt (for troops.txt - DarkOmegaMK2's original file, no changes here)
Simply download the two files and place them in your modules/floris folder, allowing them to overwrite your current versions (making a backup first is always a good idea). And of course, let me know if I've broken anything - though it's highly unlikely.
1. I've used DarkOmegaMK2's lord fixes as a base, so all of those are included. See this thread: http://forums.taleworlds.com/index.php/topic,296500.0.html for details. All credit to DarkOmegaMK2 here, with thanks.
2. The archery tweaks included in 2.54 were not included in 2.55 - from what I've read, this was an oversight. I've merged the archery items from 2.54 back into 2.55. I highly recommend the changes - they make life considerably more interesting for an archer.
3. The throwing bollocks and throwing dirks items were unusable due to having their speed set to 0. I've tweaked these values to make them usable. Not sure what the intended values were, so I had to guess - I've set them to 106 (bollocks) and 102 (dirks), respectively - slower than the lower level throwing knives, but still quicker than most thrown items to give some impetus to use them. You can easily change this to your desired value in Morgh's editor - items 768 (bollocks) and 769 (dirks).
4. The Horseman's mace has thrusting damage listed despite not having a thrust animation. In keeping consistent with other blunt weapons, I simply removed the thrust damage so it no longer shows up and makes you think your NPC companions will be thrusting away uselessly with it.
DarkOmegaMK2's lord fixes will only be partially implemented in an existing game (NPC stats won't be overridden), but all of the item fixes should be compatible with existing (2.55 expanded) save games.
Download links:
https://www.dropbox.com/s/f644gid2ybgdkqh/item_kinds1.txt (for item_kinds1.txt)
https://www.dropbox.com/s/mailkhgbphf1edm/troops.txt (for troops.txt - DarkOmegaMK2's original file, no changes here)
Simply download the two files and place them in your modules/floris folder, allowing them to overwrite your current versions (making a backup first is always a good idea). And of course, let me know if I've broken anything - though it's highly unlikely.


