Julio-Claudian
Sergeant Knight

Will minor factions receive new members as the old ones die off? Seems as though their leaders are never replaced and they just die off after a while.


Havent been able to play long enough to check but hopefully they are getting married like the rest of the AI are now(new in 1.5.5).Yep, I've seen the same thing. I assumed the bandits would respawn but I'm not sure.
I just think it would be cool if the mercenary clans etc. persisted.
Banned
So between major factions and minor factions, I'm not sure why TW didn't plan for longevity in single player campaign.

Yeah, I don't come on here to just complain about the developers but this is extremely frustrating. It just makes every campaign a dead end.For some reason, TW is surprised that many people want to play for 10+ years (in-game). There's so many issues that arise as time goes on in the game. Clans slowly become stagnant. Initially they would go extinct, but now they have kids. Problem is there is no 3rd generation, and the 2nd generation born after the game starts, get bugged out and don't do anything other than exist.
So between major factions and minor factions, I'm not sure why TW didn't plan for longevity in single player campaign.

Are they surprised? Or was just not a finished part of the game.For some reason, TW is surprised that many people want to play for 10+ years (in-game). There's so many issues that arise as time goes on in the game. Clans slowly become stagnant. Initially they would go extinct, but now they have kids. Problem is there is no 3rd generation, and the 2nd generation born after the game starts, get bugged out and don't do anything other than exist.
So between major factions and minor factions, I'm not sure why TW didn't plan for longevity in single player campaign.