Mini mod: More realistic armors & bows

Users who are viewing this thread

Cataphract

Sergeant Knight
This mod doubles every armors armor and weight for a little more realistic behavior (IMO). bow damage is lowered a little, (you cant harm anyone in plate armor when using a bow if not headshotting him hard). While this may sound stupid i find that it works nicely, you get more encumbered and can only walk in plate but youre protected nicely, it really makes you think whether to use light or heavy armor, blunt weapons are more the key against plate now. bows do enough damage but you cant expect to hurt anyone that much with a bow if his armored anything above leather?

The download, choose save as, (put in your "/mods/native" folder:smile: http://www.thefilehut.com/userfiles/Rebelrocker/item_kinds1.txt
 
i made a mod similar to this....

upped the weight of armor...
tripled the armor...
tripled the damage on all weapons except bows...

now it's a real challange.. if you're naked you better keep moving.. but keep moving you can...whilsts the tincans can't...

i also upped the horse riding req for more foot battles on alot more enemies and on your own troops and heros for a while..
 
Nice try. Could you consider also to rise some weapons damage? For example usual hit from berdiche was fatal. In M&B it vary and usually you need two hits against more advanced adversaries.
Just suggestion.
Regards
 
Matrix33 said:
Nice try. Could you consider also to rise some weapons damage? For example usual hit from berdiche was fatal. In M&B it vary and usually you need two hits against more advanced adversaries.
Just suggestion.
Regards

I agree but that would make it hard to balance everything, bardiches would be "THE" weapon to use if upped more than others, it would be nice if it could be modded to do more damage to unarmored/leather armored opponents and not that much more cutting to metals.
 
Bardiches were only picked for example.
But I agree that it would be very herd to balance and require lot of tests.
Anyway, again - nice try. Keep it up! :smile:
 
Cataphract said:
This mod doubles every armors armor and weight for a little more realistic behavior (IMO). bow damage is lowered a little, (you cant harm anyone in plate armor when using a bow if not headshotting him hard). While this may sound stupid i find that it works nicely, you get more encumbered and can only walk in plate but youre protected nicely, it really makes you think whether to use light or heavy armor, blunt weapons are more the key against plate now. bows do enough damage but you cant expect to hurt anyone that much with a bow if his armored anything above leather?

The download, choose save as, (put in your "/mods/native" folder:smile: http://www.thefilehut.com/userfiles/Rebelrocker/item_kinds1.txt

I'm no expert, but I've seen shows on discovery where they showed that bodkin arrows fired from a longbow could easily pierce plate armour at ranges of 50 to 100 yards. I'm not sure about normal or barbed arrows tho.
 
Not even nessesarily bodkins. I don't know about the other bows in the game, but weren't longbows designed to be long-range anti-knight weapons? Whether or not they were designed for it, they do the job very well. One forum member described longbows piercing plate at over 50 meters with normal arrows.
 
It depended quite heavily on the quality of the plate. There were suits of high quality steel that bodkins couldn't penetrate even at quite short range, but they were so expensive that only high ranking nobles could afford it. Most knights had lower quality plate, and a fair bit of their armor was chainmail. The helmet and breastplate still stopped them quite well at most ranges though. Of course, longbows still killed horses just fine at any range and in real life horses trample friendlies if they run over them.

At the very least, arrows should NEVER do more damage than a two handed sword, and they often do in mount and blade.
 
manboy86 said:
i made a mod similar to this....

upped the weight of armor...
tripled the armor...
tripled the damage on all weapons except bows...

now it's a real challange.. if you're naked you better keep moving.. but keep moving you can...whilsts the tincans can't...

i also upped the horse riding req for more foot battles on alot more enemies and on your own troops and heros for a while..

Can we get a link? Killing in one swing is much cooler...
 
i just added it to my game, never released it, hmm i might try to gather it all up and release tomorow afternoon, too late tonight and i've got to take my lass out in the morning.
 
What ive read on the net and in books, ive learned it like this:

Chainmail protects from bows and swords that are not thrusted, but not from arrows fired from upclose as the arrow goes right through the rings or breaks them

Plate protects from anything except crossbows which were made particulalry against it.

Im gonna up the weapon damage and see what the results are.
 
Well, not exactly.
Powerful bows with heavy AP (bodkin) arrows CAN penetrate armor quite nicely, but if will not go deep enough to cause a instantly fatal wound, I guess.
After all, some, more powerful bows had like 160 lbs pull weight - and that's near to limit of light xbows.
Antipersonel arrows, indeed, will hardly penetrate even chain - they were designed for different purpose.
However, I agree that armor values should be upped - but by 1.5 or something, but 2x is too much, I guess.
 
Hey guys generally longbows could not pearce plate armour but longbowmen could kill men in plate by shooting at the joints of the plate armour.
 
Gimli said:
Hey guys generally longbows could not pearce plate armour but longbowmen could kill men in plate by shooting at the joints of the plate armour.

Unfortunately simulating that is impossible at least at the moment. Perhaps it will be possible in future versions.
 
Gimli said:
Hey guys generally longbows could not pearce plate armour but longbowmen could kill men in plate by shooting at the joints of the plate armour.

That would be damned hard to do from any real distance. I would venture to say impossible.
 
agreed, its not possable for anyone other than an expert( ive seen simular feats done on tv, but the guy was beyond expert.)

I make bows as a hobbie, and i can honestly say, chainmail isant much help. ive shot butted chainmail at pointblank with a blunt target arrow with a 25 pound toy of a bow. the peice of mail was missing more than 12 half-inch rings after impact. ofcourse rivited mail would do better, but none was available, and this was a childs bow, with a medium weight arrow, much lighter than anything from a longbow. Riveted mail could be interpreted by the game by "rienforced mail"

although i cant say ive ever tried agenst plate, if the armor is reasonable in quality i dont see arrows going through with any ease. mostlikely it would graze off or simply shatter from its own inertia.

The thought that plate is extremly heavy and limiting is somewhat of a myth. it weighs less than what U.S. soilder carries, and its spread out , so it feels less than it is. i feel the current speed restriction in vinilla is just fine. however the "plate is to heavy" can make good gameing becouse it does add variety.
 
Yes it would have been very hard but very few knights had full tempered plate and by the way by the time full plate became more universel the day of the knight was past with the coming of the gun.
 
*looks back at what his light, 30 pound bow has done with target points to steel backstops...*

Longbows could Definitely punch through a lot of armor, particularly with the right points. I haven't checked historically, but I'm pretty sure they were effective against almost all plate armor. However, longbows were the shortest ranged of all ancient bows...the others just couldn't do much more than poke through chainmail at any range. The main penetrating power of a longbow does not directly come from the strength of the bow...it's the arrow, which is huge, which does the work. That's the most distinct thing about longbows...the arrows pack a Lot of bunch. Other bows never used arrows that heavy...and we all know about inertia, weight, and penetrating power, right?

Also, a note: arrows were pretty much never intended as "one shot one kill" weapons. They were bleeders. Wounds caused by arrows generally bled heavily, and after a bit would take someone out of the fight, particularly if hit multiple times. Headshots are about it for instakill...
 
Winslow said:
*looks back at what his light, 30 pound bow has done with target points to steel backstops...*

Longbows could Definitely punch through a lot of armor, particularly with the right points. I haven't checked historically, but I'm pretty sure they were effective against almost all plate armor. However, longbows were the shortest ranged of all ancient bows...the others just couldn't do much more than poke through chainmail at any range. The main penetrating power of a longbow does not directly come from the strength of the bow...it's the arrow, which is huge, which does the work. That's the most distinct thing about longbows...the arrows pack a Lot of bunch. Other bows never used arrows that heavy...and we all know about inertia, weight, and penetrating power, right?

Also, a note: arrows were pretty much never intended as "one shot one kill" weapons. They were bleeders. Wounds caused by arrows generally bled heavily, and after a bit would take someone out of the fight, particularly if hit multiple times. Headshots are about it for instakill...

Crossbows were typically used against plate armor, as the bolts were very heavy and the crossbow shot them at a higher velocity than any standard bow could. Larger crossbows were able to do the best damage due to their higher tension.

Longbows had a longer range than others, not shorter. They were developed for long range first defense of fortifications before the enemy was within range of shorter bows and crossbows. However, they lacked the accuracy of the other bows.

Short bows and lighter crossbows were the "sniper" weapons of their time, with a high degree of accuracy. They were also much faster in their use, as the draw was shorter, allowing a faster rate.
 
Back
Top Bottom