So I noticed like many others that a lot of the randomly generated faces in the game look a bit "samey", so I took a look around the game files and noticed that the Minimum and Maximum values for each facial feature are defined in the skins.xml file, and changing them doesn't seem to have any negative impact (that I've noticed so far) on the game while allowing for more variety in the generated faces.
My question is then how have these values been chosen and will they be revisited, or is there a negative effect by expanding the possible values for the face generation?
My question is then how have these values been chosen and will they be revisited, or is there a negative effect by expanding the possible values for the face generation?