I appreciate it, Zorion, but...(1) & (3) I do whenever possible anyways, (2) pretty sure I had it on the loyalty thing, (4) I almost always defend my cities and we had actually been out of war for a bit after I took this city, (5) I did assign a governor of the same culture, (6) If the damn militia did something I would have had close to 300 in it, but because of the food situation I didn't want to throw too much military in there to just eat more food we didn't have, (7) I never understand this. Why is the city starving if I can buy 400+ grain and 150+ fish (& other stuff) from it? I'll admit I didn't take 1k food to it all at once, but at least 3 times I took 200+ grain to it on top of what they already had sitting there. Its like the village quests where they ask for food when they are selling some, then you give them more & they put that up for sale, then you buy it from them, & they are happy. Doesn't make sense. Probably what I did wrong with the town was I should have bought 400 food from them, sold it to them, bought it again, sold it again, bought it a third time, sold it again...then they would have had their 1k food. Stupid programming.
As for the 7th and how the bonus to food is.
So for each unit you have of "abundance" it adds to the + food.
When you own a town you can look at its consumption.
So it will say like x grain, x beer, x wine, x fish etc.
So if x grain is 50 units pr day, and there is 45 in the market that means its -5 units which means that part of the need of the town isnt met.
Should however you have 500 units of grain there and the consumption is 50 you get like +x food pr day in total for excessive food.
Thats why a cheap food item and basic/must have resource like grain is so useful to have and dump in the cities to counter starvation.
Note that all theese numbers is just examples and not the correct values.
Specific example from ingame my town of Maruanth consume 66 grain pr day, its prosperity(population) is 6000.
However atm I have 600 units of grain in the market, which give +66 food pr day.
Basically the grain alone covers the city from starving.
I also have 4 villages with 400-600 hearth which is like +6 food pr town.
Then there is other food stuffs I have in the market in execssive so overall the town have like +42 food pr day.
Thats why dumping tons of food in a newly conquered town is "so vital" imo.
Granted if you lead an army there, you can bet that they take their share of that grain so their army dont starve(but if that was the case, they most likely would help you rebuff that siegeing army?).
As you say dumping too much Garrison also hurts as it consumes "a fair" share of food, but on the other hand, if you had dumped alot of food, it would last for abit.
Also it may take 1-2 days or so for the "Starvation" to go away.
Thats why if you get a town like that abit of an "Uriah's" post prime frontline for the enemy, be sure to have clanmembers lead armies aswell to boost your overall party(aka form an army with'em).
On the pic it only shows the milita and garrison and 75 is imo for a town "too low" regardless, should def be 100 units or more there, below that its likely to hurt your security aswell.
I dont know the size of your party, but if you are below 150 units I would pass up on accepting cities or give them back, or you'll end up with similar issues.
Now thats why you want to have your party of 150 + 3 clansppl leading thier own 100 unit or so strong parties, and form and army so you have 450 units of your own, which would leave them not so intrested in attacking you, or atleast you can repel their attack with "relative" ease.