Vigil80
Veteran

I could be mistaken about this, but the military hammer seems like it might be off, aesthetically. Minor little issue.
It is listed as a blunt damage weapon. But when a character wields it, he strikes with what appears to be the piercing side, not what looks like the blunt side. My guess is that it's because the military hammer shares resources (mesh, perhaps) with the military pick, which is very similar in shape, but is listed as a piercing weapon.
In a perfect world, perhaps these weapons could switch between blunt and piercing damage at will, reflecting the dual faces. In the meantime, maybe it would be worth looking into turning the weapon around in characters' hands, once most of the more important fixes are out of the way.
Edit:
Now that I think about it, someone may also want to double check that the models for the hammer and pick shouldn't be switched. The pick looks a little more like a hammer, and vice versa, at least to me.
It is listed as a blunt damage weapon. But when a character wields it, he strikes with what appears to be the piercing side, not what looks like the blunt side. My guess is that it's because the military hammer shares resources (mesh, perhaps) with the military pick, which is very similar in shape, but is listed as a piercing weapon.
In a perfect world, perhaps these weapons could switch between blunt and piercing damage at will, reflecting the dual faces. In the meantime, maybe it would be worth looking into turning the weapon around in characters' hands, once most of the more important fixes are out of the way.
Edit:
Now that I think about it, someone may also want to double check that the models for the hammer and pick shouldn't be switched. The pick looks a little more like a hammer, and vice versa, at least to me.


