Its like the AI does not even try to defend their territories... Fiefs changing back and forth between factions, rebellions back and forth, what the hell happened?!
There was a time when the map was taken over pretty quickly by a few factions and the rest was eliminated, then there was a section of versions where nothing ever happened, no rebellions nothing, and now we are mostly back to the point where in 4-5 years time and chaos ensues.
I am at around day 400 and the middle area of the map (battania, empire) and initially sturgian towns exist with an average of 1500 prosperity because these towns get captured back and forth by factions. If a town is taken by a different culture faction it has like an 80% chance to rebel, and then like 95% chance that the rebels will lose town so prosperity minus.
It seems like factions don't defend their territory at all and dont care about security (hideouts, bandits are only dealt with if I do it) and loyalty.
There was a time when the map was taken over pretty quickly by a few factions and the rest was eliminated, then there was a section of versions where nothing ever happened, no rebellions nothing, and now we are mostly back to the point where in 4-5 years time and chaos ensues.
I am at around day 400 and the middle area of the map (battania, empire) and initially sturgian towns exist with an average of 1500 prosperity because these towns get captured back and forth by factions. If a town is taken by a different culture faction it has like an 80% chance to rebel, and then like 95% chance that the rebels will lose town so prosperity minus.
It seems like factions don't defend their territory at all and dont care about security (hideouts, bandits are only dealt with if I do it) and loyalty.