Yes please. TW give group targeting and related commands and movements. It will make battles much more enjoyable.
And it won't be for
lack of interest... well as Taleworlds likes to say... subsets of players
.
Joking aside, I've never understood the vision of offering the new-casual player tools ranging from automatic blocking to the AI delegate command. Then for those of us who are interested in a more challenging game, they do nothing more than to cripple mechanics and remove tools for this type of player.
Imagine how much the gameplay experience would change with just these three features. A gameplay experience that would not be affected for those looking for a more casual/casual/easier one.
We have been asking Taleworlds since the 2019 alpha beta period to somehow implement
focused fire (ranged). From this derives the oft-talked-about
engage in enemy formation (melee/cav) , which would expand tactical possibilities significantly. And then of course a reinterpretation of the Warband weapon order in an improved version 2.0 for Bannerlord;
primary/secondary switch weapon order.
Why should the player be subordinate to the AI? It should not be the player who has control over which weapon a unit/bot uses at all times. If we had a 100% functioning AI ( which is not currently the case unfortunately)
why can't the player have both options unrestricted? why can't the player, 1. choose via a weapon switching order button or 2. allow the AI to take care of it?
I don't understand why so much opposition to mechanics that favour full player control. Imagine this applied to both open field battles and siege battles... why can't I tell the Artillery to bombard an exact point... no, Taleworlds insists that the AI keeps bombarding my own troops or that some of them ignore all of my commands and go their own way...
Anyway... I'm out of tissues now...