Mesh Replacement - [v 0.01 available, October 12th]

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kaink 说:
Looks nice, at first glance I thought the cheek bones stuck out too much, but looking at the ingame screenshot, (besides the blob of color :p ) it looks quite good.
Also..the eyes look fine to me *shrug*, usually when making a face in M&B I make the eye lids closer together and slant them, then lower and tilt the brow to look something like...  :twisted:...without the smile, red eyes, and horns  :lol:
Good luck with your project  :wink:
Thanks! I plan to make the sliders capable of creating a variety of shapes and emotions, even if it's subtle. I mean, a smile wouldn't exactly be fitting on the battlefield, but a frown or scowl could seem fine without breaking immersion. Maybe like a really subtle smirk would be cool, especially with squinty eyes.
 
Vraven 说:
Here are some guys I found on the internet, their eyes look pretty small, will probably do some tweaks to the profile still to be more like the punching dude:

Thats because eyes are small and anime sucks. :razz:

nice work btw
 
mountblade2008-10-1218-33-35-87.jpg


Updated first post. Unwrapped the model to fit old textures and am now waiting on upload access to M&B Repository in order to release. Keep an eye out for the link... I'm not sure how long it takes to get cleared. I'm uploading it in its current, early state because I might have to stop working on the project for a little bit, and wanted to give everyone a chance to check it out. Suggestions and nitpicks welcome.

Edit: Okay, the link is up.
 
that is some beautiful work man! you should take a screen of a bald character as well, to show how much smoother it is than native's.

can't wait for the new hair models either, since in that corner pic its clipping  :razz:
 
I think I saw some bug with this mesh. Well, maybe its not very big one, but anyways:
hairbugcw4.jpg

Some other hair styles don't get attached with head mesh as well. Is it normal? Or you have to do something to hair styles later?
 
In his first post he said that as this release is an Alpha he has yet to attend to the more minor clipping/floating issues. All in due time, however! Besides, even with those negligible issues these meshes are awesome.
 
Ah I see, I guess I missed it.
Yes, I like it as well. Looks much more realistic now, I think.
 
Yep! No worries. I plan to create all-new hair to go along with the new head, when I get to it. Will try to keep the style availability similar.

Thanks for the encouragement, I'll try to keep it looking that way with the deformation sliders.
 
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