Vraven
Recruit

UPDATE: Uploading an alpha release! Mesh only, unwrapped to fit the old textures. Going to be moving for the next week, so I figured I'd toss up a working mesh for people to check out if they feel like seeing something different. Face sliders do absolutely nothing at the moment, but hair, beards and helmets are essentially compatible, with negligible floating.
Download Mesh Replacement v 0.01
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OLD POST:
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Hey folks,
It's been my intention for a long while, mostly since the switch to photo textures in Native, to create alternative models + textures for character heads, bodies and possibly armours (as what's the point in reworking the body if it's just going to be covered by the same, dated content as before). This project is in no way meant to be a 'better' graphics pack, since honestly, the base graphics aren't bad. They have a unique style and charm, in my opinion. So, here I am attempting to create alternatives.
Created this head the past couple days, landing in its current state at 1010 tris - the default head mesh is one quad shy of 900 triangles, so the performance hit shouldn't be too drastic. I am somewhat of a bastard when it comes to polycounts, so I'll probably lower it further, still.
Other WIP shots for the curious: B, A
Any crits are totally welcome; been looking at it too long tonight, so fresh eyes will probably notice more than I am right now. Once the mesh seems good, I'll unwrap it and put together a first texture or something. If anyone actually knows how to get the morph sliders working for a custom mesh ingame, please help; I know I saw it done with the orc heads in TLD, but I'm not even sure what M&B uses for this, so any knowledge on the subject is very appreciated.
The goal is for there still to be plenty of variety, but also have the random heads retain some amount of realistic proportion... a balancing act, to be sure. Any opinions on what the sliders to be able to adjust are also welcome, in the meantime.
Download Mesh Replacement v 0.01
=============================
OLD POST:
=============================
Hey folks,
It's been my intention for a long while, mostly since the switch to photo textures in Native, to create alternative models + textures for character heads, bodies and possibly armours (as what's the point in reworking the body if it's just going to be covered by the same, dated content as before). This project is in no way meant to be a 'better' graphics pack, since honestly, the base graphics aren't bad. They have a unique style and charm, in my opinion. So, here I am attempting to create alternatives.
Created this head the past couple days, landing in its current state at 1010 tris - the default head mesh is one quad shy of 900 triangles, so the performance hit shouldn't be too drastic. I am somewhat of a bastard when it comes to polycounts, so I'll probably lower it further, still.
Other WIP shots for the curious: B, A
Any crits are totally welcome; been looking at it too long tonight, so fresh eyes will probably notice more than I am right now. Once the mesh seems good, I'll unwrap it and put together a first texture or something. If anyone actually knows how to get the morph sliders working for a custom mesh ingame, please help; I know I saw it done with the orc heads in TLD, but I'm not even sure what M&B uses for this, so any knowledge on the subject is very appreciated.
The goal is for there still to be plenty of variety, but also have the random heads retain some amount of realistic proportion... a balancing act, to be sure. Any opinions on what the sliders to be able to adjust are also welcome, in the meantime.
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