Its sad to tell, but after "full" release,texture mesh blending option in scene editor is completely destroyed. In editor it looks good and fine, but in game, mesh blender pick up random texture for blend parts. This is major issue with editor. Old unedited scenes work ok, but once you press save button on new "full" version, it also become bugged.
I suppose its something with way how editor saves textures or something like that. Pls fix.
I suppose its something with way how editor saves textures or something like that. Pls fix.