So I decided to make my own mod using the module system, however I want diplomacy in there. I have the source files, but is there any way to do this with Modmerger or do I have to do everything manually?
Calls mechanic
You: "hello, my car wont start"
Mechanic: "Sir, I am not a magician. I don't have a crystal ball. So I can't guess what is wrong over the phone with that much information. Bring the car over and we will talk"
in other words: visit Q&A thread, post your log (full) and ask for help; or visit the mod thread and talk to the modder (also post the entire log).
Calls mechanic
You: "hello, my car wont start"
Mechanic: "Sir, I am not a magician. I don't have a crystal ball. So I can't guess what is wrong over the phone with that much information. Bring the car over and we will talk"
in other words: visit Q&A thread, post your log (full) and ask for help; or visit the mod thread and talk to the modder (also post the entire log).
Go to the very last post in the link provided by kalarhan for an explanation as to why there are errors when compiling.
*edit, nvm, I see that you've realized according to your post on that thread.
Personally, I will continue to use Diplomacy 4.3? source until the the update to 1.172 is either complete or at least in a stable state for compiling.
Diplomacy 4.3? source found here https://app.assembla.com/spaces/diplomacy/subversion/source
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.