BjornP
Recruit

So...I've found myself liking the life of the travelling merchant (sometimes mercenary) life, compared to either becoming a vassal or investing all your profits towards establishing your own kingdom.
But there's something missing. I like Bannerlord not having the WB thing, where you'd get negative rep with faction lords if you turned their join offers down. But the game's presumed "end goal" is still just either vassal lord or establish a kingdom.
Instead, how about this:
1. With a 100 trade skill, you are able to establish a trade company.
2. The trade company has its own "kingdom"-like menu, where you can negotiate trade deals with individual clan and faction leaders.
3. With 20 pt positive relation with a faction, you set up either your own merchant's palace (upgradeable) in a town of your choice, even if not owned by you... or build your own estate in the countryside. Similar to the fortified camps in Viking Conquest.
4. You can contract with factions to keep trade lanes clear from roaming bandits and camps.
5. Getting high rep with one faction leader can decrease rep with the ones they're at war with.
6. A high influence trade company can convince other faction to make on another leader.
7. A trade company may join a faction (at a loss to rep with other faction leaders), but stays a trade company unless player decides to disband it.
8. You may fund bandits to only operate in select regions. Requires rogue skill of 25 pts. They send you tithes of stolen trade goods. Faction leaders may request you to travel them to convince (charm or the rogue skill) that you have nothing to do w the bandits. Failure results in imprisonment and rep loss.
9. Lend money to faction and clan leaders... at an interest.
10. Survive assassination attempts in cities and countryside ambushes, by people who think you have too much influence behind the scenes in Calradia. Or bankrupted merchants who couldn't pay your protection money.
This, of course, also requires new civilian clothing. The merchant coat is just not... rich enough for international trade moguls. Anyway, that was that. Thank you for reading this far, if you did.
But there's something missing. I like Bannerlord not having the WB thing, where you'd get negative rep with faction lords if you turned their join offers down. But the game's presumed "end goal" is still just either vassal lord or establish a kingdom.
Instead, how about this:
1. With a 100 trade skill, you are able to establish a trade company.
2. The trade company has its own "kingdom"-like menu, where you can negotiate trade deals with individual clan and faction leaders.
3. With 20 pt positive relation with a faction, you set up either your own merchant's palace (upgradeable) in a town of your choice, even if not owned by you... or build your own estate in the countryside. Similar to the fortified camps in Viking Conquest.
4. You can contract with factions to keep trade lanes clear from roaming bandits and camps.
5. Getting high rep with one faction leader can decrease rep with the ones they're at war with.
6. A high influence trade company can convince other faction to make on another leader.
7. A trade company may join a faction (at a loss to rep with other faction leaders), but stays a trade company unless player decides to disband it.
8. You may fund bandits to only operate in select regions. Requires rogue skill of 25 pts. They send you tithes of stolen trade goods. Faction leaders may request you to travel them to convince (charm or the rogue skill) that you have nothing to do w the bandits. Failure results in imprisonment and rep loss.
9. Lend money to faction and clan leaders... at an interest.
10. Survive assassination attempts in cities and countryside ambushes, by people who think you have too much influence behind the scenes in Calradia. Or bankrupted merchants who couldn't pay your protection money.
This, of course, also requires new civilian clothing. The merchant coat is just not... rich enough for international trade moguls. Anyway, that was that. Thank you for reading this far, if you did.