Reykjavikdragon
Knight

See the White sails come!
Join the Merchant Navy today!
Hail fellow Merchants/Roleplayers/Sailors and potential employers!
Mottos:
-The sea Makes us rich, Looting even richer.
-If you fall behind, Tough luck.
Point of this Navy (Guild)
- To enjoy and bring more Roleplay to the server.
- Make a pretty penny out of it.
- To become competent sailors adn roleplayers.
Requirements
- Regular playing (1-2 hours a week).
- The ability to roleplay
- Decent english
- Probably Teamspeak
- (Not essential) Steam.
Rules
- Do Not random If I hear any reports of randoming your pay will be docked/Kicked from the navy.
- Do not Go back on your deals without a valid roleplay reason (aka because I wanted too)
- Don't slag off other players (Possibly acceptible if they constantally random you/insult you majourley first).
- Play as a class with a decent sailing skill (Sailor, Brigand, Traveller ...)
Application form
Contracts (most common ones by any can really be accepted as long as it follows an RP reason:
- Ferrying soldiers across the coasts.
- Bringing people weapons from across the sea.
- Raiding enemy factions peasants whilst mining/labouring etc.
- And sometimes just a bit of good fun ol' raiding.
Uniforms and Equipment (All crew are responsible for buying themselves armour and weapons):
Ranks and Pay(on average depending on how well the navy is doing, But Captains will be exspected to pay thier crew's a reasonable amount of money from the trading/contracts etc.)
Tags
Roster:
Join us today!
Background.
Hope to see the navy thriving soon!
Join the Merchant Navy today!
Hail fellow Merchants/Roleplayers/Sailors and potential employers!
Mottos:
-The sea Makes us rich, Looting even richer.
-If you fall behind, Tough luck.
Point of this Navy (Guild)
- To enjoy and bring more Roleplay to the server.
- Make a pretty penny out of it.
- To become competent sailors adn roleplayers.
Requirements
- Regular playing (1-2 hours a week).
- The ability to roleplay
- Decent english
- Probably Teamspeak
- (Not essential) Steam.
Rules
- Do Not random If I hear any reports of randoming your pay will be docked/Kicked from the navy.
- Do not Go back on your deals without a valid roleplay reason (aka because I wanted too)
- Don't slag off other players (Possibly acceptible if they constantally random you/insult you majourley first).
- Play as a class with a decent sailing skill (Sailor, Brigand, Traveller ...)
Application form
1. Name on steam/ingame name (you can PM me your steam name)
2. Have you ever been banned/kicked from the server for trolling/randoming?
3. Previous naval exspirience.
4. How good are you with an x-bow? 1-10.
5. What part would you like to join Sailors (aka the merchant side) or The Marines (the Fighting troops)
2. Have you ever been banned/kicked from the server for trolling/randoming?
3. Previous naval exspirience.
4. How good are you with an x-bow? 1-10.
5. What part would you like to join Sailors (aka the merchant side) or The Marines (the Fighting troops)
Contracts (most common ones by any can really be accepted as long as it follows an RP reason:
- Ferrying soldiers across the coasts.
- Bringing people weapons from across the sea.
- Raiding enemy factions peasants whilst mining/labouring etc.
- And sometimes just a bit of good fun ol' raiding.
Uniforms and Equipment (All crew are responsible for buying themselves armour and weapons):
Captains and officers - should usually have the better Light armour/weapons and a crossbow should they need one.
Sailors/Leading Sailor - Light armour (Leather, tabard etc.) and what ever weapons they can afford/steal etc.
Sailors/Leading Sailor - Light armour (Leather, tabard etc.) and what ever weapons they can afford/steal etc.
Ranks and Pay(on average depending on how well the navy is doing, But Captains will be exspected to pay thier crew's a reasonable amount of money from the trading/contracts etc.)
Ships Captain - 5k (gets to pick the best of the loot for himself must be a able Roleplayer and Merchant/Sailor)
Master at arms - 5k (In charge of the fighting body of the ships crew, must be a good soldier with sword/Ranged weapons)
Leuitenant - 4k (Responsible for pressganging and encouraging roleplaying from the crew.)
Ships Doctor - 4k (Does more need to be said? Crew members will need to pay the doctor 250 denars should the doctor ask for pay)
Chief Petty Officer - 3.5k (Incharge of look out for pirates/organising the crew should the captain ask him/her too.)
Sgt - 3.5k (responsible for defending the ship when the crew is abroad/reacting to any boarding/fighting orders)
Petty officer - 3k (Incharge of the sails, Remains with the ship often when the crew is trading on shore or is "Having a few words" with another ship.
Sailors/marines - 1.5k (Responsible for manning the ship, defending it should it be attacked and also looking after the wares/transporting them on a trade run.)
Master at arms - 5k (In charge of the fighting body of the ships crew, must be a good soldier with sword/Ranged weapons)
Leuitenant - 4k (Responsible for pressganging and encouraging roleplaying from the crew.)
Ships Doctor - 4k (Does more need to be said? Crew members will need to pay the doctor 250 denars should the doctor ask for pay)
Chief Petty Officer - 3.5k (Incharge of look out for pirates/organising the crew should the captain ask him/her too.)
Sgt - 3.5k (responsible for defending the ship when the crew is abroad/reacting to any boarding/fighting orders)
Petty officer - 3k (Incharge of the sails, Remains with the ship often when the crew is trading on shore or is "Having a few words" with another ship.
Sailors/marines - 1.5k (Responsible for manning the ship, defending it should it be attacked and also looking after the wares/transporting them on a trade run.)
Tags
Captain - MN_Cpt_*name*
Leuitenant - MN_Lt_*name*
Doc - MN_Doc_*Name*
Chief Petty officer - MN_CPO_*Name*
Petty officer - MN_PO_*Name*
Sailors - *MN_Slr_*Name*
Combatant tags (use the Merc faction)
- Master at arms. - MN_MaA_*name*
- Seargent - MN_Sgt_*name*
- Marine - MN_Mar_*name*
Leuitenant - MN_Lt_*name*
Doc - MN_Doc_*Name*
Chief Petty officer - MN_CPO_*Name*
Petty officer - MN_PO_*Name*
Sailors - *MN_Slr_*Name*
Combatant tags (use the Merc faction)
- Master at arms. - MN_MaA_*name*
- Seargent - MN_Sgt_*name*
- Marine - MN_Mar_*name*
Roster:
Dragon - Commadore
Blade - Captain( incharge of the Marines [the fighting men of the navy], 1st class Honours)
Hervard - Sgt(1st class honours, doesnt have to wear tags)
Shaqfu - Petty officer
Thomas - Petty Officer
andres - LT (2nd class honours)
Uhtred (the slave we all love to beat up) - Slave master (aka He gets us ores to load onto the ship and sell)
Gaham - Sailor
Timawd - Sailor
wolfe - sailor (very good Military/ship Rp)
Morrowing - Sailor/marine
...
Blade - Captain( incharge of the Marines [the fighting men of the navy], 1st class Honours)
Hervard - Sgt(1st class honours, doesnt have to wear tags)
Shaqfu - Petty officer
Thomas - Petty Officer
andres - LT (2nd class honours)
Uhtred (the slave we all love to beat up) - Slave master (aka He gets us ores to load onto the ship and sell)
Gaham - Sailor
Timawd - Sailor
wolfe - sailor (very good Military/ship Rp)
Morrowing - Sailor/marine
...
Background.
The Merchant navy was founded under Merchant lord Al'quar and his trading partners from the city of Jerusalem to bring the wealth of the east to the warring mainlanders and also to take some of those poor souls away from the terrible fighting there and give them a better life at sea.
Notible moments
- The MN fought off the notorius Outlaws who came down from the mountains to raid the shipping lanes and in the process took a ship for thier own (Renamed the Rosy Apple)
- Brought Food relief to the Praven's vassal village when hostile knights had Burnt thier crops and looted thier larders.
- Helped to Rescue Macdonald the doctor from a notorius mass murderer.
- Battle Of Jerusalem.
- Have brought wealth and prosperity to the old world in its time of operation.
Ship Names (to be chosen at each captains discression)
- The Rosy Apple (Longboat)
- Swift Storm (Skiff)
- The Golden Hind (Skiff)
- Old Swan (Skiff)
Notible moments
- The MN fought off the notorius Outlaws who came down from the mountains to raid the shipping lanes and in the process took a ship for thier own (Renamed the Rosy Apple)
- Brought Food relief to the Praven's vassal village when hostile knights had Burnt thier crops and looted thier larders.
- Helped to Rescue Macdonald the doctor from a notorius mass murderer.
- Battle Of Jerusalem.
- Have brought wealth and prosperity to the old world in its time of operation.
Ship Names (to be chosen at each captains discression)
- The Rosy Apple (Longboat)
- Swift Storm (Skiff)
- The Golden Hind (Skiff)
- Old Swan (Skiff)

