Mercenary system feedback requested

正在查看此主题的用户

Are you speaking about being just 1 merc in the lord's party Wannyboy ?
(I am not sure to really get your mind)
 
whatwhatwhat 说:
Why aren't prisoners worth more? That alone would make going mostly battle oriented early game much more palatable. a club costs 200$ but a slave/prisoner is only worth 12$? What?

I agree however you can save up your prisoners and take them to the slave trader for a little better profit.  Depending on where you are on the map it could be a little haul to get to one but the prices are alot better.  instead of $12 i think I'm averaging like $50-60 and i have even sold off a couple for $200 ea.  Anymore i just stockpile my prisoners in my town until i have enough to make a good haul and i might get a $1000 or so out of the trip.  In the grand scheme of things that isn't that much but it pays for the food for my army for a week or 2 so every little bit helps.

Also i like your ideas nox and hope to see them added to the game.  The more options for stuff to do the longer the game will last.  One can only hunt down a murderer in a village so many times before the novelty wears off.
 
yehrom 说:
Are you speaking about being just 1 merc in the lord's party Wannyboy ?
(I am not sure to really get your mind)
well lets say lord A hires you and your 50 men, then he attacks lord B. You and your men are all hired by him so you have to follow his orders. Your men will do it automatically but you will also have to follow them, else he gets mad
 
Melissia 说:
It's nice, but it takes WAY too long to replenish the numbers.

Mid game I get most of my troops by taking out enemies who have captives.

 
nox 说:
Melissia 说:
It's nice, but it takes WAY too long to replenish the numbers.

Mid game I get most of my troops by taking out enemies who have captives.
realy? i just go to each fortress of my faction, order all available troops and as soon as i lose some, i go to nearest city, collect my men and order new ones. The only thing that bothers me is that if i have a full army and go to a commander, the troops just disappear instead of waiting till the next time i might pass by. This is rediculous since i already payed for them
 
nox 说:
Melissia 说:
It's nice, but it takes WAY too long to replenish the numbers.

Mid game I get most of my troops by taking out enemies who have captives.
Perhaps, but I really like to have my army be an orderly and unified thing, not a mishmash of lots of different unit types...
 
If the war ends while the contract is still on, you get the opportunity to end the contract early without pissing off the faction much. You can also keep it active. That way I can skip over to a new one if this one ends.

4x cost makes me happy, but I think .75 * cost + generous performance pay would be fine so long as the above is implemented. Forces the player to be active if they want serious benefit, rather than passively collecting a goodly sum without actually doing anything.

Contract duration needs to be dropped to one month from three. Contracts last too long. Offer to renew at the end. That way if I'm bored of the war I can quit it.


Finally, the enemy should occasionally try to hire you away if you're really faboo performance wise. This hurts your honor (is honor still in?) but doubles your income.
 
Aeon221 说:
If the war ends while the contract is still on, you get the opportunity to end the contract early without pissing off the faction much. You can also keep it active. That way I can skip over to a new one if this one ends.

4x cost makes me happy, but I think .75 * cost + generous performance pay would be fine so long as the above is implemented. Forces the player to be active if they want serious benefit, rather than passively collecting a goodly sum without actually doing anything.

Contract duration needs to be dropped to one month from three. Contracts last too long. Offer to renew at the end. That way if I'm bored of the war I can quit it.


Finally, the enemy should occasionally try to hire you away if you're really faboo performance wise. This hurts your honor (is honor still in?) but doubles your income.
well this is one of the best suggestions i have read on this topic so far, i realy like it. Maybe also adding that the faction can fire you because you didn't do what they wanted you to do. This lowers your honor, relation with the faction you were fighting for and other factions will be less likely to hire you for some time (lets say 2 weeks)
 
I like the system of hiring and equipping as is (merc camps + tavern mercs), but improvement is not a bad thing either.  Historically, Lords contracted to mercenary captains, not individuals, as you mentioned, Nox.  So why not make lots of other mercenary captains like the player?

  1. There should be other mercenary captains (i.e. landless lords who do not necessarily belong to a faction) wandering around behaving like the player.  When you meet them, you can join them or they can join you, or attack them if they are independent or working for the wrong faction, or if you have enough renown you can challenge that captain to single combat to win the loyalty of some or all their troops.

  2. Player can found a mercenary camp at any place (like Lumos' outpost kit).  Mercenaries turn up wanting to be hired when you have enough renown (a high percentage of routed enemies should turn merc, since in reality deserters or decommissioned soldiers were most often best mercenary candidates). Also when a village gets looted, a certain number of peasants should turn up in nearby merc camps, hostile to the faction that did the looting, to get revenge.  You could even have a quest, one of your mercs asks you to nail the lord (or mercenary captain) who killed his family.

  3. Also, there should be an option to define your party as a caravan.  Trade is the easiest way to make money, for those who don't mind the grind.  As a Caravan master, you should get specific quests, especially from mayors, to bring in large shipments of certain goods.  Your player icon should turn into a Caravan icon and you get double the storage space.  To make this option real, you need high enough trade skill and favor from a mayor, or you can simply purchase or rent wagons that increase your cargo load significantly, but slow you down.
 
nox 说:
Melissia 说:
It's nice, but it takes WAY too long to replenish the numbers.

Mid game I get most of my troops by taking out enemies who have captives.

I find myself doing this too.  It at least keeps me on the warpath for a while.  When i see that the ranks of some of my better troops are a tad low then i go refill at a town or merc camp but for the most part i get replacements from enemy prisoners too.
 
.... and ending with 57 different troop types with 2-3 individual soldiers from each type.

DON'T LIKE THAT

It's sad that this is the most money efficient way to play.
I like nice ordered party of 3-4 troop types, but its hard to get enough soldiers from a certain type (not mercenaries), so its most efficient to fill your army with ragtag rescued prisoners.

A small UI idea - why not organise troop tree like a file tree - Folder Infantry, Marksmen, Cavalry, Companions ...or other player defined types. Troop priority when joining battle can be handled by a number next to the troop name with up and down signs.
Instant order. 
 
i wonder what would happen to the game if only nox was in charge of the next pacth and he was free to do what ever he wanted?..............................
 
gh3tt0 gangst3r 说:
i wonder what would happen to the game if only nox was in charge of the next pacth and he was free to do what ever he wanted?..............................

Well, once the mod system is released - we're all free to do whatever we want.  =)

Honestly, the outcome would probably be similar except I'd do a lot less documentation (which is not necessarily better mind you).



 
后退
顶部 底部