[party_tpl | pt_manhunters | plyr, "manhunter_talk_b", [], "Yes, Right in front of you, can't you see them yet?","manhunter_talk_b3", []],
[party_tpl | pt_manhunters, "manhunter_talk_b3", [],"Excuse me, what you said? How dare you! Don't crack joke {mate/girlie}!", "lord_ultimatum_surrender",[]],
[party_tpl | pt_manhunters | plyr, "manhunter_talk_b", [], "I wish to recruit you, may I ?","manhunter_talk_b4", []],
[party_tpl| pt_manhunters , "manhunter_talk_b4", [], "You have to ask our Head directly about this.", "close_window", [(assign, "$g_leave_encounter",1)]],
## CCCC
[party_tpl|pt_order,"start", [(eq,"$talk_context",tc_party_encounter)], "Discipline & Obey !", "order_talk_b",[(play_sound,"snd_encounter_vaegirs_neutral")]],
[party_tpl|pt_order|plyr,"order_talk_b", [], "What does the Knights order do?", "order_talk_b1",[]],
[party_tpl|pt_order,"order_talk_b1", [], "Our sword just defend our faith, however, Defending faith interest usually also accord with our King against foreign enemies.", "order_talk_b",[]],
[party_tpl|pt_order|plyr,"order_talk_b", [], "I heard about Friar Knights can't get married?", "order_talk_b2",[]],
[party_tpl|pt_order,"order_talk_b2", [], "Yes, celibacy, dedication, loyalty.(No Legitimate wife doesn't mean no illegitimate children).", "order_talk_b",[]],
[party_tpl|pt_order|plyr,"order_talk_b", [], "I hear you're good at fighting, Do you mind if we try today,haa?","order_talk_b3", []],
[party_tpl|pt_order, "order_talk_b3", [],"{mate/girlie}, How dares you to despise steel-bucket knight of God ?", "lord_ultimatum_surrender", []],
[party_tpl|pt_order|plyr,"order_talk_b", [], "I need powerful mercenaries, may I recruit you?", "order_talk_b4",[]],
[party_tpl|pt_order, "order_talk_b4", [], "You have to ask our Commander directly about this.","order_talk_b", []],
[party_tpl|pt_order|plyr, "order_talk_b", [], "God bless you.", "close_window", [(assign, "$g_leave_encounter", 1)]],
## CCCC
[party_tpl|pt_companions,"start", [(eq,"$talk_context",tc_party_encounter)], "I will drink from your skull !", "companion_talk_b",[(play_sound,"snd_encounter_sea_raiders")]],
[party_tpl|pt_companions|plyr,"companion_talk_b", [], "Are you pirates? Murder, Robbery, Rape and Arson, Eaven little girls?", "companion_talk_b1",[]],
[party_tpl|pt_companions,"companion_talk_b1", [], "That history is looong time ago, We also be trade and art very well. Unless I'm not happy today.", "companion_talk_b",[]],
[party_tpl|pt_companions|plyr,"companion_talk_b", [], "Do you fight for Nord's king?", "companion_talk_b2",[]],
[party_tpl|pt_companions,"companion_talk_b2", [], "Not necessarily. We usually be employed with private combat affairs.", "companion_talk_b",[]],
[party_tpl|pt_companions|plyr,"companion_talk_b", [], "Simple minded and well-developed's fool, also stinks to make me vomit!","companion_talk_b3", []],
[party_tpl|pt_companions, "companion_talk_b3", [],"How lucky you to make me feel so good today! {mate/girlie}!", "lord_ultimatum_surrender", []],
[party_tpl|pt_companions| plyr, "companion_talk_b", [], "I need strong warrior, Can I hire you?", "companion_talk_b4", []],
[party_tpl|pt_companions, "companion_talk_b4", [], "You have to ask our leader directly about this.","companion_talk_b", []],
[party_tpl|pt_companions| plyr,"companion_talk_b", [], "Let me go.", "close_window",[(assign, "$g_leave_encounter", 1)]],
## CCCC
[party_tpl|pt_brotherhood,"start", [(eq,"$talk_context",tc_party_encounter)], "Good hunting and fight well !", "brotherhood_talk_b",[snd_encounter_vaegirs_ally]],
[party_tpl|pt_brotherhood|plyr,"brotherhood_talk_b", [], "Good for hunting, brother.", "brotherhood_talk_b1",[]],
[party_tpl|pt_brotherhood,"brotherhood_talk_b1", [], "It should be so.", "brotherhood_talk_b",[]],
[party_tpl|pt_brotherhood|plyr,"brotherhood_talk_b", [], "I wish you every shoot in a deer's eye, brother.", "brotherhood_talk_b2",[]],
[party_tpl|pt_brotherhood,"brotherhood_talk_b2", [], "The same to you {mate/girlie}.", "brotherhood_talk_b",[]],
[party_tpl|pt_brotherhood|plyr,"brotherhood_talk_b", [], "Since ice hasn't broken off your little brother, Why didn't try to use my sword?","brotherhood_talk_b3", []],
[party_tpl|pt_brotherhood, "brotherhood_talk_b3", [],"How could I meet such a mean person! Don't crack joke {mate/girlie}!", "lord_ultimatum_surrender", []],
[party_tpl|pt_brotherhood| plyr, "brotherhood_talk_b", [], "I need good hunters, Can you join us?", "brotherhood_talk_b4", []],
[party_tpl|pt_brotherhood, "brotherhood_talk_b4", [], "You have to ask our Master directly about this.","brotherhood_talk_b", []],
[party_tpl|pt_brotherhood| plyr, "brotherhood_talk_b", [], "Good day, hunters.", "close_window", [(assign, "$g_leave_encounter", 1)]],
## CCCC
[party_tpl|pt_ranger,"start", [(eq,"$talk_context",tc_party_encounter)], "My eyes on you {mate/girlie}, Put your hands where I can see. ^My dearest brother?", "ranger_talk_b",[]],
[party_tpl|pt_ranger|plyr,"ranger_talk_b", [], "Take easy brother, Are you forest bandits?", "ranger_talk_b1",[]],
[party_tpl|pt_ranger,"ranger_talk_b1", [], "No? No! no no no NOOO! They also kill civilians for money, But We clean bandits all of them. That's misunderstanding.", "ranger_talk_b",[]],
[party_tpl|pt_ranger|plyr,"ranger_talk_b", [], "Are you the ones who fight to outlaws? brother?", "ranger_talk_b2",[]],
[party_tpl|pt_ranger,"ranger_talk_b2", [], "Unhumm, and also fight for freedom and protection commoners. Whether the enemy is the Lord or any king.", "ranger_talk_b",[]],
[party_tpl|pt_ranger|plyr,"ranger_talk_b", [], "Sound you likes a very honest's good man, How about lending us some Dinar?","ranger_talk_b3", []],
[party_tpl|pt_ranger, "ranger_talk_b3", []," Are you going to rob us in the wilderness? Don't crack joke {mate/girlie}!", "lord_ultimatum_surrender", []],
[party_tpl|pt_ranger| plyr, "ranger_talk_b", [], "I need good Riding Archer, mabe you can join us?","ranger_talk_b4", []],
[party_tpl|pt_ranger, "ranger_talk_b4", [], "(Silence ...... ).","ranger_talk_b", []],
[party_tpl|pt_ranger| plyr, "ranger_talk_b", [], "We just passing by.", "close_window",[(assign, "$g_leave_encounter", 1)]],
## CCCC
[party_tpl|pt_ashashin,"start", [(eq,"$talk_context",tc_party_encounter)], "Do you have any business with us?", "ashashin_talk_b", []],
[party_tpl|pt_ashashin|plyr,"ashashin_talk_b", [], "I heard you killed and robbed??", "ashashin_talk_b1",[]],
[party_tpl|pt_ashashin,"ashashin_talk_b1", [],"If so, what can you do for us? It's none of your business.","ashashin_talk_b", []],
[party_tpl|pt_ashashin|plyr, "ashashin_talk_b", [], "My men need to practice a bit, to arms!", "ashashin_talk_b3",[]],
[party_tpl|pt_ashashin, "ashashin_talk_b3", [],"No one dares to talk to us like this.", "close_window", [(call_script, "script_change_player_relation_with_faction", "$g_encountered_party_faction",-3),(encounter_attack),]],
[party_tpl|pt_ashashin| plyr, "ashashin_talk_b", [], "I need good assassin, May I recruit you?","ashashin_talk_b4", []],
[party_tpl|pt_ashashin, "ashashin_talk_b4", [], "You have to ask our Chief preacher directly about this.","ashashin_talk_b", []],
[party_tpl|pt_ashashin| plyr, "ashashin_talk_b", [], "Leave me alone, I have no business with you.", "close_window",[(assign, "$g_leave_encounter", 1)]],