Adding a Tab to the kingdom slot to send request to mercs to work for your kingdom rather than running around trying to find them would make them more practical in use
and help while you try and defend.
and help while you try and defend.
No, they should simply remove mercenary clans from the game.Adding a Tab to the kingdom slot to send request to mercs to work for your kingdom rather than running around trying to find them would make them more practical in use
and help while you try and defend.
Great.... Remove all features that does not work 100% and the game at least is not hollow anymoreNo, they should simply remove mercenary clans from the game.
Haha, I hope there will be some improvements and interactions with them, Like a messenger system to invite the minor faction leader to a meeting.Great.... Remove all features that does not work 100% and the game at least is not hollow anymore
Hard disagree... there's already too few factions.No, they should simply remove mercenary clans from the game.
I like this idea. The whole thematic appeal of mercenaries is that they are fickle and loyal only to the highest bidder... a rich ruler should have no problem paying off the enemy's mercenaries, unless its a particularly professional/dogmatic company. Would also provide a practical solution to the annoyance of defeated factions staving off surrender via hiring mercenaries, without removing the obstacle all together.- being able to bribe opposing mercenaries to switch sides in the next major battle (only if this is in line with the character traits of the clan leader)
This can easely be solved now, when game supports unlimited (yet conditional) upgradepaths. This means recruits can have paths into all associated minor factions. Restricted to be used by members of the minor faction and maybe to a player with a certain relation to its clan. (See my suggestion More T1 upgrade paths for how this can be used to get access to a wide range of troops that´s not accessible for the player now.)- Their unique units are quickly diluted and thus they don't serve the specialist roles implied by their troop roster or the encyclopaedia (e.g. Boar are ranged Xbowmen, Karakhergit horse archers, etc.) If the recruitment system was also changed for major factions, so lords were more restricted to their own culture for recruits, then the presence of these specialised mercenaries would also be far more impactful. Seriously, just fight against early-game minor factions, then fight them again in late-game... completely different experiences.
are conditional upgrade paths possible now?By restricting the normal T1 upgradepath to lords in a faction of the faction culture we can easely limit AI towards a certain composition.
Yes, with code. Horses and Bandit->noble is just a code-condition(though specified in XML)are conditional upgrade paths possible now?
I have to look in to this. I like you suggestion that the player might upgrade into the minor factions unit tree based on relations. (could also be a unlock for highest tiers based on a quest)Yes, with code. Horses and Bandit->noble is just a code-condition(though specified in XML)
Horse upgrade is specified in XML but there is logic looking for it executing it based on what´s in the XML. Bandit logic is executed on based on the type. If the upgradeable unit is Bandit and the target is not then require the perk.you said Bandit-> Noble (still wondering who thought this was logical)+ horse conditions are specified in the XML. I hope it is easy to add other conditions to the xml file so it will be easy for everyone to mod.
I find the xml files easy to work with, but the dnspy C# stuff goes mostly over my head.
It should be possible to hardcode to a kingdom or better, hardcode it to a policy that is hardcoded to the different Imperial factions and where a player Empire faction can choose between the three. Policies I think is the key to make kingdoms unique.I hope it is possible to condition upgrade paths to curtain kingdoms(not cultures) for the AI. If so a slightly diverse unit roster between the empire factions is possible.
Would be really cool! I would love it!I have to look in to this. I like you suggestion that the player might upgrade into the minor factions unit tree based on relations. (could also be a unlock for highest tiers based on a quest)
Hell, make a "messenger" type service so it's not instant - calculated by the distance between the player/AI clan leader and the Merc Clan Leader (or something like that) so they might take 1 - 3 days to accept the offer. This should apply to both player AND AI, not just the player.