This is the version 1.1 of the immensely popular mercenary mod from a while back, and it has been improved in a few ways. It's nothing fancy, just some polishing of the vanilla m&b, but on the other hand, it is pretty much bug free. Here's what it does:
-Mercenaries can now be hired from all the cities, not just Zendar
-The old townsman upgrade tree has been replaced with separate mercenary types. These are as follows:
Mercenary crossbowmen
Skill-wise a tad below swadian crossbowmen. They carry both heavy and standard crossbows, one handed mêlée weapons and are lightly armored
Mercenary footmen
A good medium infantry unit armed with varied but effective close combat weaponry and wear light to medium armor.
Mercenary horsemen
Light cavalry mounted on horses ranging from sumpter horses to hunters. Medium armor and various weapons.
Mercenary heavy horsemen
Slightly better that men-at-arms but not as heavily armored as swadian knights.
The catch is that these units don't have upgrade trees, so they do not improve over time like swadian & vaegir units. This means that eventually the units of both factions will be better than mercs. Mercenaries, on the other hand, don't have to be trained from the beginning, but can be hired with decent skills and equipment right away.
All the mercenary types can be hired from every tavern in Calradia, but I still haven't figured out how to change their wages to represent those of proper mercenaries, so they might turn out to be at tad unbalanced. (If you know how to do this, then please visit: http://forums.taleworlds.com/viewtopic.php?t=5748 )
The mod can be downloaded from here: http://www.evtek.fi/~k0301161/Mercenaries_1.1.exe and it now has a proper installer, so that shouldn't cause any problems to anyone, kudos to Janus for making that possible.
-Mercenaries can now be hired from all the cities, not just Zendar
-The old townsman upgrade tree has been replaced with separate mercenary types. These are as follows:
Mercenary crossbowmen
Skill-wise a tad below swadian crossbowmen. They carry both heavy and standard crossbows, one handed mêlée weapons and are lightly armored
Mercenary footmen
A good medium infantry unit armed with varied but effective close combat weaponry and wear light to medium armor.
Mercenary horsemen
Light cavalry mounted on horses ranging from sumpter horses to hunters. Medium armor and various weapons.
Mercenary heavy horsemen
Slightly better that men-at-arms but not as heavily armored as swadian knights.
The catch is that these units don't have upgrade trees, so they do not improve over time like swadian & vaegir units. This means that eventually the units of both factions will be better than mercs. Mercenaries, on the other hand, don't have to be trained from the beginning, but can be hired with decent skills and equipment right away.
All the mercenary types can be hired from every tavern in Calradia, but I still haven't figured out how to change their wages to represent those of proper mercenaries, so they might turn out to be at tad unbalanced. (If you know how to do this, then please visit: http://forums.taleworlds.com/viewtopic.php?t=5748 )
The mod can be downloaded from here: http://www.evtek.fi/~k0301161/Mercenaries_1.1.exe and it now has a proper installer, so that shouldn't cause any problems to anyone, kudos to Janus for making that possible.