SuperMET Recruit Apr 13, 2009 #1 1. Does anyone know how I can make a menu item only work if the player has certain items? Like if the have wood and iron, they can open a menu I have made and then make arrows, spears, etc. 2. Does anyone know a tutorial on rigging?
1. Does anyone know how I can make a menu item only work if the player has certain items? Like if the have wood and iron, they can open a menu I have made and then make arrows, spears, etc. 2. Does anyone know a tutorial on rigging?
Rath0s Baron Steam Old Guard Apr 13, 2009 #2 Here is the auto rigger and my tutorial on it. Auto rigger. http://forums.taleworlds.com/index.php/topic,55698.60.html Tutorial. http://forums.taleworlds.com/index.php/topic,61382.0.html
Here is the auto rigger and my tutorial on it. Auto rigger. http://forums.taleworlds.com/index.php/topic,55698.60.html Tutorial. http://forums.taleworlds.com/index.php/topic,61382.0.html
SuperMET Recruit Apr 13, 2009 #3 Thank you for that. Does anyone know the answer to my first question.
MartinF Squire Apr 13, 2009 #5 without the eq tho, since it is already a 'can fail' operation. So (player_has_item, "itm_whatever") in the conditions field of the dialog/menu option.
without the eq tho, since it is already a 'can fail' operation. So (player_has_item, "itm_whatever") in the conditions field of the dialog/menu option.
Ruthven Count Old Guard Apr 13, 2009 #6 MartinF said: without the eq tho, since it is already a 'can fail' operation. So (player_has_item, "itm_whatever") in the conditions field of the dialog/menu option. Click to expand... But eqs are so fun!
MartinF said: without the eq tho, since it is already a 'can fail' operation. So (player_has_item, "itm_whatever") in the conditions field of the dialog/menu option. Click to expand... But eqs are so fun!