All it needs is somekind of stun but no... Who's great idea it was to remove friendly fire completely.well siege needs teamhits, similar to skirmish in reduced form like 1/4 or smth
im not rly a fan of ultra long stuns rather have its dmg turned downAll it needs is somekind of stun but no... Who's great idea it was to remove friendly fire completely.
Yea, that's what i meant. Team damage is not the thing, but that disallows players to swing like crazy with their two-handed axes.im not rly a fan of ultra long stuns rather have its dmg turned down
here i have a small clip of such great balanced weapon!
Another TDM thread that has nothing to do with actual balance. The only broken thing is the Palatine Guard's menavlion. Its speed is unreal and it hits like a truck, even with the same stagger effect. And also the damage from horseback, which should definitely be looked at. Everything else is balanced in the context of proper team environments. This stuff doesn't work against good players, and most certainly not in organized skirmishes of any kind.
Depends on what the enemy team does, I thought of bringing in Menavlions in the first round against Sturgia with Empire /w Pilas. He needs to be covered by the inf until he can grab hold of a shield though.As far as I'm concerned this is a purely casual nerf, I don't think people would play Menavlions or Glaives in a proper scrim. Maybe as a surprise 2nd or 3rd spawn.
Who's talking haha, Skimisch and deathmatch/siege shouldn't even be compared and be talked about balanced dude, Both modes have different metas, in skimisch it's mostly made for good players with good plan which turns around camping with elite archers, tanking with heavy infantry and kill anything that positions wrong with cav. And the rest of the rosters and units are totally ditched because they are useless in pew pew meta of skimisch. Meanwhile in deathmatch and sieges light berserkers and pure melee are the most fun part of the game, at least for me. So how come you talk about balance when you totally disregard more than half of the units in skimisch purely because they can be shot to death by any decent archer. Come on dude, think a little aswell. Diffrent modes different metas, different approaches of balance are needed.Another TDM thread that has nothing to do with actual balance. The only broken thing is the Palatine Guard's menavlion. Its speed is unreal and it hits like a truck, even with the same stagger effect. And also the damage from horseback, which should definitely be looked at. Everything else is balanced in the context of proper team environments. This stuff doesn't work against good players, and most certainly not in organized skirmishes of any kind.
I have no problem being one shot by it when I'm a lightly armoured class on the end of the swing. I have a problem when I'm facehugging as a Legionary and it one shots me with the wooden pole.
Im in the VK clan and no one take those trash menavlion unit cause they actually suck when you encounter good players
try to explain something serious but talk about a "pew pew meta" in skrimish lol and show us a clip how he spam against a no block brigad on a teamdeathmatch serverWho's talking haha, Skimisch and deathmatch/siege shouldn't even be compared and be talked about balanced dude, Both modes have different metas, in skimisch it's mostly made for good players with good plan which turns around camping with elite archers, tanking with heavy infantry and kill anything that positions wrong with cav. And the rest of the rosters and units are totally ditched because they are useless in pew pew meta of skimisch. Meanwhile in deathmatch and sieges light berserkers and pure melee are the most fun part of the game, at least for me. So how come you talk about balance when you totally disregard more than half of the units in skimisch purely because they can be shot to death by any decent archer. Come on dude, think a little aswell. Diffrent modes different metas, different approaches of balance are needed.