Memory Leak Issue?

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I have noticed that upon first start up things are fine, I join a server in multiplayer and a solid 60fps. But after 30 mins - hour on the same map with less people I end up with 30-20 fps. Im not a coder or modder so I'm not quite sure what it is but a friend of mine mentioned something to do with memory leak.

If anyone has a similar problem post here so it can be seen to be a large issue, if its just me and its my side of things help me fix it!

Thanks!
 
Id assume poor optimisation then after reading some other posts suggesting fixes for some other problems.

Hope they jump on it very very soon.
 
I've noticed that in singleplayer if I replay a mission after a while it starts to drop frames and become juddery.

The mission I'm talking about is the beach landing in Doccinga. Runs fine at 60fps at first, but after a few retries it starts to lag out.

System specs if that helps:

Windows 8.1
i7-3770
8gb RAM
64 bit
Nvidia GT660
 
This still hasn't been fixed, after 5 to 10 minutes fps drops from stable 120 to stable 50 and only returns to 120 after the game has been restarted.
 
I do have same problem after hotfix,

- frame rate in world map, town, battle suffer after average 30 minutes playing - from 60 to average 20-30 fps and after this happen fast forwarding is suffering more.
- frame rate suffer at sea travel more than the above.
It fixed after i restarted the game and the good news is that im not encounter any CTD

addition :
- the town look beautiful at night but the fire animation sometime got this huge blotch of white pixel that cover the fire animation.
- the three trunk is swaying
- can't access inventory at town screen
- enemy now defend at spawn point.

I reluctant to change my setting because my warbanb and wfas are doing great with my current setting.
 
While I only get this after 1-2 hours of gameplay, it's still very annoying since I have to restart the game everytime to temporary fix it.
 
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